Are there any plans to support WebGL 1 in Bevy?
What is your use case for needing webgl1?
Bevy is also extremely modular. If you absolutely need webgl1 support, you can implement it yourself as a plugin without losing the rest of the non-rendering parts of bevy like audio, input, the core ECS of course, etc.
We simply don't have the contributors to create and maintain such a renderer, at least at the moment.