Actually I would say this is yet more proof of how awesome breath of the wild was, and the incredible strength of a good franchise. 10 million people instabought it just in the hope it will live up to its predecessor.
I also bought the Dragon Quest Builders game and hated that. It turns out I like classic RPG and action puzzler games but I don't like crafting and sandbox games. Now I know.
The addition of that game mechanic creates for the player a new type of puzzle in addition to the raw crafting puzzles: pattern recognition. Coming up on a jumble of nonsense, mentally parsing it out, and recognizing you have a template that can be applied to it is actually really fun (and even more exciting when you're doing it in realtime because some monster is bearing down on you).
Nintendo knows how to lure in casual gamers.