Blizzard is “confident” that Diablo IV’s launch servers can handle the load
arstechnica.com
arstechnica.com
Isn't the whole point of cloud things that you can scale up under initial load and then taper off when everyone stops playing?
Door 2: you overpromise convincingly, and generate more traffic on launch day than if you had said nothing. So now you’re just hitting yourself.
The thing with servers failing is that doubling the users always makes them at least 2log2 times slower, so there are any number of tricks you can do to cut traffic by 15% so you can cut congestion by 17%. Nowhere on that list is opening your fat stupid gob and tempting fate.
The games industry specifically has a chip on its shoulder with regards to linux and scaling as well as a general refusal to NOT poorly reinvent every wheel in C++ inside their windows-only desktop client.
Otherwise you wouldn't see goofy shit like Square Enix halting sales of their game because they couldnt scale their snowflake out to general-purpose servers