It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.
It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.
Therefore this doesn't really change much when it comes to realization that the game sucks very early on.
I suppose there is some small risk difference between "play 90 minutes for free, then decide to pay" vs "play 120 minutes for full game price, then get it back". But in my experience and from what I've heard over the years the refund policy is reliably honored.
I guess the demos would be better for Steam as they don't lose credit card fees.
"We will not be granting a refund at this time. The date of the purchase exceeds 2 weeks (our refund policy maximum)."
How much was the game in this anecdote?
Yea, I tried to take advantage of this when I picked up Stellaris, but that's not a game (I don't think) that you can evaluate in 2 hours. I gave it a couple of stabs, but found it just way more complex than I was interested it. I obviously played it more than 2 hours, and they wouldn't refund my money. No harm, no foul, but for some games, 2 hours isn't enough.
A slow start is a flaw, but in my eyes a forgivable one.
MS Flight Sim comes to mind. Apparently game content is downloaded in-game, and it's in the region of 120GB, so many folk blow through 2 hours before they even get to play the game.
I can see this being useful to fill up a steam cache though, depending on how it works.
> It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.
This made me wonder about "optimizing the tutorial" for content of the game such that it actually takes the same amount of or less time to play through the rest of the game after. I wouldn't be surprised if this is attempted in some cases and it would be pretty disheartening to see it widespread.
And I had the same thought last weekend, when Diablo 4 had their Server Slam for 2 days (70 GB download).