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"what would you like to see AppStore changed so that you might get additional exposure for your software?"Here's something that'll improve things 1000% overnight:
Separate the Store from iTunes.
Do it Android/Kindle style - if I'm surfing the internet at work and see a cool app, I should be able to install it on my phone without ever fishing it out of my pocket. I should be able to tap download (quickly authenticate, if I must) and have the app on my home screen next time it's out of my pocket.
And 100% web-based, none of this WebView-in-a-iTunes-shell bullshit.
Right now the problem is this: the only time the user is ever in "I want an app" mode is when they're already surfing the app store, and as we've already established, the current app discovery channels (being featured, and being ranked) is pretty limited.
User sees someone share a picture from Instagram on Facebook. User clicks through to see what this Instagram hubbub is all about. Instagram throws a slick video and website at user. User is super sold. User now has to pull out his/her phone, open the App Store (which, btw, is a horrifyingly slow app), search "Instagram", tap Install, authenticate, and wait.
Or, if you're really lucky, user is on the exact computer they sync their phone against (if indeed they sync their phone at all!) - you can do a slick redirect to iTunes, where user can download the app... and have it downloaded automatically on the device too... if user has iCloud enabled... and auto-app-download enabled... you hope.
Geeeeeeeeez.
Here what Apple needs to do - offer a solution for app makers willing to market their own products. Have a simplified checkout page, PayPal style. I'm willing to do all the legwork, you don't need to show screenshots or have long-winded (and poorly formatted) app descriptions for me. I will do the selling, you just guide the user through the checkout in as frictionless a process as possible. Throw in reviews if you don't trust me and want to warn your users. Sure.
Remove the friction between the user and acquiring an app. Make it web-based, make it so that people can discover, learn more about, and buy apps from anywhere, on any device, on any platform.