Apple Silicon Macs now natively support Unreal Engine 5
engadget.com
engadget.com
Release notes here:
https://www.unrealengine.com/en-US/blog/unreal-engine-5-2-is...
If developers do the work. It's worth noting that platforms like Linux are also "supported" by Unreal, but developers rarely end up building for it.
Developers are not going to want to develop, debug, playtest and support a whole other operating system unless they have to. Unless you're already dealing with an ARM native port of your game (like Factorio or No Man's Sky), porting to Apple Silicon isn't immediately attractive.
So why would developers bother?
> Apple Silicon Macs now natively supports Unreal Engine 5
while technically correct, it sounds to me like this is an achievement of apple silicone like apple managed somehow to now support UE5 and not the other way around
IMO title should be Unreal Engine 5 now natively supports Apple silicone macs
For GPU accelerated applications, like Unreal Engine, you need to reimplement all the rendering logic in Apple's Metal graphics API. That's no small feat for a big engine like Unreal.
Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.
From a technical perspective Unreal already supports iOS on 64-bit ARM processors, so it should have been a fairly straightforward port.
Wanting to start out using Unreal but hesitant to install on above machine. I am just starting out so nice if someone could point out what would work well, and when to start looking into a stronger gpu/machine.