I guess nostalgia and liking what everyone else says they like is a powerful thing.
This is a cognitive distortion you should be very mindful of.e.g. If X is true for you, X is true in general, and therefore what else is "true" must be so given X.
In this case X is Breath of the Wild being "boring".
By failing to correctly recognize that there can be things about the world other people experience, that you do not, you are forcing yourself to assume others must be
liking what everyone else says they like
Which paints an unnecessarily bleak view of your peers and incorrectly orients you to them.When something is true for you... that's it. You can't draw many conclusions from that single data point. You necessarily need to include the perspectives of others to properly triangulate what might be before attempting to draw any conclusions.
There are so many infinite ways the video game Breath of the Wild could be popular without that negative and misleading worldview needing to be the reason, but you limit your capacity to understand those other reasons, and empathize with others, if everything you subjectively experience must also be objective fact.
Initially, I did not like this mechanism, but I have come to appreciate it. It reduces your comfort, but you experience more of the game.
[1] Fighting a Lynel and "consuming" all your weapons before he even reaches half his health has happened to me a couple of times.
I still haven't picked up BOTW again because of that.
Hope you pick it up again, if you’re at the castle you probably don’t have too much left.
I found horizon to be visually beautiful but the open world aspect not all that interesting personally.
Zelda, I came to it after hearing people praising it as the best game ever made. For me it’s a solid 8/10 game but definitely not all that incredible. Some of the mechanics are frustrating like the breaking weapons as you mentioned. I found the open world lacking in life. You can explore, sure, but there’s not much to do.
Vast parts of it are just empty stretches with enemies here and there and nothing really happens in that world.
I think both are excellent games but neither of them made me want to immerse myself in the worlds they were set in and neither made me want to come back for more.
I also really don't like the BotW cooking mechanic, but mostly because it's so tedious to sit through the mini cooking cut-scene.
Cooking and crafting in Stardew Valley have zero ceremony, you just click on the recipe and boom you're done, it's exactly as fast as any other inventory operation.
I don't know why certain cooked foods in BotW stack and some don't. Searing meat is a good way of stacking up a huge amount of cooked food, because it stacks.
If I was designing the Zelda cooking system:
- definitely some sort of bookmarkable known recipes book that gets brought up from the cooking pot instead of paging through the inventory
- asynchronous cooking; I don't mind the cooking animation, just give me multiple cooking pots and let me move around while it (quickly) cooks
- holding more than 5 items at a time, like hold 50 drumsticks to throw all at once onto a firepit to sear
- big batches (upgradable cooking pot sizes), why not throw 100 apples into the pot for 20 servings made at once?
BOTW, on the other hand, has the usual Nintendo good-vs-evil story, but everything else is basically perfect. The gameplay is incredibly fluid, the world is immersive, the soundtrack is great. Even "bad" mechanics like the weapon durability one have their place - they force you to experiment in the sandbox and try out more stuff instead of just killing one lynel and keeping his sword.
Zelda, I just had to drop. The weapons breaking alone was just so annoying, and most of the shrines feel like a chore. I liked the exploration, but it felt like every game mechanic the game had to offer was here to get in the way of me progressing.
I’ve played Breath of the Wild for many hours. I agree on the weapon breaking thing, probably one of the most frustrating parts of the game and I still don’t understand why they did that.
This new game looks even better too from what I have seen.
But in the end, I enjoyed Horizon’s tight combat system much more than BOTW.
This video was IIRC comparing it with Elden Ring, which has so many weapons, spells, armor pieces, summons, weapon skills, etc etc that it is able to fill up its world to a satisfying degree without having to resort to breaking weapons so you need to find a new one.
But it also pointed out that a lot of the items you can find are asset reuse; weapon skills were already present on certain weapons, but now you can find the skills separately as well. Most, if not all of the summons are also existing enemies or bosses, just with different AI. And a lot of enemies' animations and behaviours were lifted / borrowed from previous From Software games.