If TOTK has the same system, I'm returning it.
If TOTK has the same system, I'm returning it.
As it is, I still end up buying ever more sword slots because I always have more than I can really use.
Like BOTW, even from the very beginning of the game, you never run out of weapons/always have more weapons than slots, so for anyone else, I'd recommend not worrying about it. There's a new modding mechanic that makes swapping around weapons even more fun now.
I'm worried about something else personally - the whole system of building things with random parts looks extremely janky. I was hoping it's only going to be required to solve a few puzzles and that's it, but according to some reviews the entire world is designed around you building this stuff. Well, I'm going to have a try this weekend, but it might end up on eBay by Monday :/
Yes, it does suffer from the “never use my best item cuz I might need it later”-issue that you also have in final fantasy.
I just ended up storing my best weapons in my house on display.
Also, the Trials of the Sword (expansion optional adventure) make the master sword do more damage. It should last longer, as you need to use less strikes with it.
I do not see what Nintendo sees that this system added to the game.
It does have the same weapon breaking system. A video showed a stick breaking after hitting an enemy long enough.
But
You have a new "combination" power now. The same video showed that you could combine the stick with a stone. It was mentioned that "this is more durable". Perhaps one can keep combining stones to a weapon in order to increase durability? We will see.
The sandbox stuff sounds amazing in a Minecraft/Garry's Mod kinda way, but those never caught me so I hope it brings joy to many others.