On another note, there was another presentation by what I believe was the same research group, which was haptic feedback on the hands without covering the palm or underside of the fingers (and non-invasively). That was a particularly interesting, as the XR possibilities actually open up when you don't have bulky gloves covering that highly sensitive region (palm, finger tips, etc), and instead only have electrodes on the back of the hand, meaning you can overlap the sensations without damping by gloves. And this is not just for VR stuff (though they showed things like climbing in VR), but with AR/XR utility too! Need to do precise soldering work? This would let you have the full physical feedback, and then overlay it with helpful haptic feedback so you get nudged towards the right area and then don't stray (so you don't accidentally knock something off, perhaps). So this would be actually useful XR without any headset. Given the bulky setups that existing approaches use, I found it surprising this wasn't covered in the article, especially as part of a "here's other stuff the research group is working on for VR/XR" shortlist.