Goodbye to Roblox on Linux with their new anti-cheat and Wine blocking
gamingonlinux.com
gamingonlinux.com
Honestly though, I hope they stay off linux and wine. I hope at least some gamers using linux will spend their time on other games. Maybe they'll find some games that aren't full of lootboxes that give children gambling addictions, other games that aren't designed to fill kids with insecurity and FOMO to pressure them into begging for money to spend on endless microtransactions, other games that aren't filled with massive amounts of advertising, other games that don't profit from child labor, or other games that aren't filled with sexual predators.
There are too many great games out there which aren't abusive and hostile to players (both children and adult) for me to be worried about what happens to a scummy game like roblox.
Where there's the means to talk to kids properly, you'll find predators. That's a given.
It's also bold to assume that these are children playing Roblox on Linux, when they are in all likelihood actually adults.
I agree, canned responses are ideal if the play has to be unsupervised. Friend codes were frustrating though and a ton of people just posted them online where strangers could see them anyway.
If you believe your social interactions should have come from strangers via video games then that's abnormal.
Counterpoint: because my mother met her husband online in a chatroom, I spent most of my childhood talking to strangers. I was groomed online multiple times online. I was also sexually abused at three schools by teachers. A bunch of people me and my friends met off the internet were not who they purported to be whatsoever.
I'm still getting therapy in adulthood. I know what I'd have rather had happen.
It was a parenting failure for me too after the divorce of my parents.
It may be majority of their support tickets, since many ports are a pretty crappy job. Does it start up? Let's ship it and call it a day. Sometimes not even that (see also Witcher 2 for Linux drama).
For many projects, if they would provide the same quality/effort for their majority platform, whey would go under.
And for the majority of tickets, I guess it is mainly tickets like "please have a Linux version, please have a Linux version that starts!".
I hate this company so much, so much assholes, because I have kid that wants to play that and that it is a shame to tell him that he can't because you want him to be on a Linux computer or otherwise he will boot on windows just for that!
In addition, with a few news we can see that they are a little bit okay to abuse of children or have children abused if they can sell more robux...
At this point, if they don't change their course, my only wish for this company is for them to crash and burn!
The person they quoted from Roblox staff says they have to support a client they release. But why? Engaging with a community means you don't parent them. Tell the community, “hey we can't support this but if you want to support it yourselves we trust you to be adults about it”. That would be the most positive action to come from this. Instead it's very invasive anti-cheat (usually equivalent to rootkitting) and a full on block of Wine. Horrific behavior.
Roblox can't trust the clients — human beings — to be adults about gaming. This is completely correct. Cheating is attempted by a percentage of all human adults, in all human games, without exception.
Linux has no capability to attest to the server that it is enforcing protections against interference by human beings; on memory, on processing, on graphical outputs, and on human interface inputs. Linux, by design, allows human beings to modify anything they wish to do, up to and including cheating. This is by design, and conflicts directly with any efforts to prevent cheating.
The entire invasive anti-cheat / rootkit software trend exists solely due to the lack of secure attestation from chip-to-app. macOS has for many years had the ability to boot software in fully-attested "no modifications are present" mode, chained from the hardware TPM chip, to the signed kernel, the signed OS image, and the signed application itself. Gaming consoles have been doing this for years, and Windows 11 — which requires a TPM chip — will support this as well, same as Windows 10 optionally does in little-known enterprise configurations.
So, someday, a few years from now, multiplayer games that are interested in preventing cheating will simply will stop accepting connections from clients who are not able to provide chip-to-app attestation that they're running an unmodified environment, with neither debuggers nor DLL injections permitted.
I expect that Valve either has, or will, implement TPM-backed secure attestation for their Steam Deck's default boot-up into Proton (which is currently based on Linux). Once they do so, I expect Roblox would then be willing to consider Linux again. Until then, they have no reason to: Linux, by ethical standpoint and code design, trusts the client.
(I recognize that HN is generally hostile to considering how secure attestation might end up widely adopted and demanded by games and other applications, but the ship has already sailed. I’m just trying to yell “iceberg” and get the Linux community to face what’s happening and form a useful strategy in response.)
While I appreciate your thoughtful comment, I don't see you offering much in the way of strategy beyond accept the loss of control over your own machine in the one OS that does not inherently hand itself over to third parties.
I'm not offering any strategy at all. I don't have one that can stop Linux from hitting the secure attestation iceberg in a few years. As far as I can determine, no one does.
You do if you're trying to cheat using software alone. Hardware-assisted cheating will continue to occur, but without access to software-only cheats, the total size of the cheating market is considerably less.
Anyone could use the Konami code in games that accepted it, because it cost nothing and was easy to remember; someone who doesn't otherwise cheat might do so because it's so easy. But to use a Game Genie cheat, you had to buy a physical object, and look up codes in a manual of cheats, and know that you were cheating, and see that cartridge reminding you each time you play. That awareness stops a lot of people from cheating.
Today's cheating opportunity cost is more Konami than Game Genie — no hardware required, just enter your CVV code to enable the cheat.
Five years from now? I wouldn’t make that assumption, no. They might still support it, but I’m not at all certain of that.
OK, will look into it.
edit: Because the way I interpreted your comment was that not supporting Linux is directly responsible for a lot of gaming companies' downfall.
{{Even Wine support is difficult because of anti-cheat. As wonderful as it would be to allow Roblox under Wine, the number of users who would take advantage of that is minuscule compared with our other platforms, and it’s not worthwhile if it makes it easy for exploiters to cheat.}}
give cheaters a cheat server to cheat on, get harsh on cheating in the no cheat server, get rid of anticheat, loose its problems
Yes. Unless you have a better way of mitigating the cheaters, you'll find this to be the preferred choice by almost everyone. In this bubble, people are going to decry the loss of control. But in their market, the problem has gotten so bad, that not doing so would rapidly evaporate their entire product.
Roblox is a microtransaction infested hell.