We need ubiquitous private networks, such as wire guard, zerotier, or the buggy back-to-my-mac.
We need ubiquitous private networks, such as wire guard, zerotier, or the buggy back-to-my-mac.
Think about it: mobile and desktop apps no longer have to upload things to some third-party service to share with yourself or a group of people. You could set up your own server of course but that requires technical expertise. The mass market could share data, sync, and communicate, straight from their devices, without any service hosting their data. It's just all on the private network.
There's probably a billion-dollar market there (or more) if someone can figure that out for a lay audience: virtually unlimited, encrypted private networks on-demand that require no setup.
https://github.com/diasurgical/devilutionX/wiki/Multiplayer#...
I thought it was interesting way for an open-source game to provide a way to find other players without relying on paid dedicated servers.
Back to My Mac was awesome. When it worked.
I had about an 80% success rate with it, dragging my MacBook Air to about 30 countries around the world. It was tremendously useful at a time when storage was far more expensive and internal drives much smaller than they are today.
Often when it didn't work, I could just leave the computer running in the hotel while I went out and did touristy stuff, and by the time I came back things had sorted themselves out.
The idea of a network as a delineation of security or trust is inherently flawed and should be considered an anti-pattern. Reliance on "private" networks merely moves attacks to the network level, making a very large target and exposing more at once. Zero trust is where the whole world should be moving: explicit authorization added at a fine-grained level to each thing each user wants to access. But people haven't been exposed to this idea yet in their day to day lives, so they can't let go of the old paradigms of firewalls and networks.