Apple brings Final Cut Pro and Logic Pro to iPad
apple.com
apple.com
The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically)
The divide from putting down an idea when it hits, to working it into something, has always been really high.
Having something where I can potentially work out an idea with just my iPad , and then take it to my desktop is really exciting to me.
FCPX seems neat as well. I doubt it’ll be something people use in touch mode, but I can see some folks using it for quick on the go edits for things like social media stings. Go to an event, shoot, edit and upload. I don’t see it being used for more than that level of work.
But also, as much as both the things I mentioned are very spur of the moment things, I think the real value here is having a step ladder through the ecosystem.
A lot of people, especially youths, only need an iPad for more of their computing use. Having more pro apps on the iPad signals to them that they can shift more of their computer life to it. A lot may just even need to add a Bluetooth keyboard and mouse.
Conversely, the people who do want to use it more seriously after whetting their teeth on the mobile platform, will then see the Mac as the next logical stepping point.
It’s a smart way imho to get people on either side of the fence to consider the other side.
Macbook?
1. Touch first is important because your instruments are touch as well. Being able to record my live instruments and not have to switch to a trackpad to move between UI elements seems small, but it really keeps me in the zone.
2. Same point above, but basically being able to switch between my live instrument and an on screen virtual one is a big deal to layer up an idea. Can’t do that easily with a trackpad or mouse.
3. There’s something to be said for the mobile platforms single app as a focus model. I know you can full screen a Mac app, or split screen on an iPad, but having a singular focus helps reduce distractions.
4. Weight/portability are quite different. Maybe a MacBook Air would be better, but I take my iPad Pro to more places with me than I take my much heavier MacBook Pro . I’m already taking it to draw on the go, so this is just one more thing I can do without needing to buy a new device or take a heavier one.
Edit: oh and number 5 is a big one. I can put my iPad Pro in my existing music stand that works for me at multiple heigh levels. There are laptop stands that might work too, but I already use my iPad for sheet music, so it’s already a convenient setup.
> being able to switch between my live instrument and an on screen virtual one is a big deal to layer up an idea. Can’t do that easily with a trackpad or mouse.
Keyboard shortcuts exist. Failing that, it's one click on my trackpad to switch channels.
> There’s something to be said for the mobile platforms single app as a focus model.
There's also something to be said for multitasking desktops that give you the flexibility of both.
It's a neat option for people who already use Logic Pro, but touch-enabled DAWs have existed for over a decade (and they all kinda suck - ask me how I know). Besides the form-factor of the iPad being fairly convenient, there's no way I'd trade-in my laptop's IO and OS for a mobile one. The iPad doesn't offer enough flexibility to replace my DAW laptop.
Every time you’ve replied to one of my comments in the past, it’s been very binary in terms of workflows and the discussions always devolve.
So this time I’m leaving it as: I explained why it’s a big deal for me. If you have your own workflows or needs, so be it. But it’s irrelevant to why I like it.
I don’t need velocity for a quick idea for example. I just need to get the idea out as quickly as possible. Besides, you can always connect an external midi keyboard or audio interface to an iPad as well.
> Besides, you can always connect an external midi keyboard or audio interface to an iPad as well.
Sure? Everyone can use class-compliant USB audio hardware. Android and Linux both support it, for whatever that's worth. Both of those OSes even support audio plugins, too.
Not everyone can install MPE drivers or get that Focusrite interface set up properly without software though. That's why I still carry a laptop, it may not apply to everyone.
It's also a great form for many kinds of creative applications, and it's a very hassle-free, it just works experience for those.
For the record, I find touchscreen interfaces rather underwhelming. I've tried to love my iPad for creative purposes but I just find trackpad/mouse + keyboard faster and more versatile.
Of course - both pale in comparison to physical buttons. I dream of a touchscreen with really convincing haptics. That would be the best of both worlds.
Workflows are subjective and contextual. I too use a Mac for a lot of audio work, and I’m not suggesting that one replaces the other in all forms.
I’m simply saying why this is a big deal for that one part of my workflow that had a hole which a Mac doesn’t cover.
The whole “touch vs not” discussion doesn’t add much because it’s not a binary. It’s only a subjective preference for me in my workflows in a specific context.
I’m simply elaborating on why I prefer an iPad in this context. Rebuttals are pointless as a result because it’s not a debate, it’s an elaboration of choice.
So again, I would say to people: “you do you” because my workflow doesn’t impose or force other people’s choices with their own trade offs.
If somebody says "I think x" I've always felt it was entirely reasonable to respond with "I disagree because y" - that's not being argumentative, it's just having a conversation.
You're not the first person that seems to feel differently about whether or not it's impolite to respond in this way. It just always surprises me when I hit this particlar difference in communication preferences.
though part of the issue is “I disagree because Y” is not relevant because it’s an opinion with no negative effect on those who disagree (as opposed to say opinions on very factual science). So “I disagree because Y” is implicitly a rebuttal.
Instead , the subtly different “I see where you’re coming from however for me Y” is not a rebuttal. It’s an acceptance that two views may exist simultaneously and be equally valid.
If you look at the responses of the person I responded to, they’re always in the form of “well I need this so it makes no sense”
Note that they never acknowledge that others may not have the same needs or views. There’s an absolute way in all the interactions I’ve had with them.
The simple act of accepting another’s perspective changes the post from a negation to something that builds upon it.
What's the human version of Postel's Law?
So what? You can get an idea down without either. It's not about making the final performance (though you can also program the DAW piano-roll this way just fine too).
>And then if you want to plug in hardware, you have to either settle for one thing and no charging or buy a dongle.
God forbid you have to buy a $20 dongle, or like, just use the device without one, and enjoy merely 10 hours of use instead of 15.
> God forbid you have to buy a $20 dongle
God forbid the iPad ever exposes a second USB port worth of IO bandwidth.
Actually, I take it back. Knowing Apple, I'll get my wish fulfilled with 2 Lightning ports and some MFi cable DRM...
That said, I don't like playing on a screen. I'm a long-time piano and keyboard player so I just hook up an external instrument. But I was pleasantly surprised by what I could do just on the iPad with GarageBand.
it would be cool to have both apps (final cut for vids and logic for trax) running at the same time with "integration" such that you can swipe btwn video and sound editing on the same final output...
At the same time I don't think the device itself is built with the connectivity for the kind of music making I think about. If all your synths and effects live on the iPad and you don't care about after touch maybe, but if you want to hook external gear up the iPad just isn't made for it.
no headphone out. requires an external audio interface to connect to hardware synths. not an aftertouch capable control surface. Not really portable if I have to lug a bunch of supporting equipment to make it usable.
Given how many USB accessories now work with the iPad, I really really wish Apple would relent and at least give us two USB ports on the side like the MacBook Air.
(I jest!)
For wide multicolumn IDE/text-editor layouts, spatially-mapped fader banks and/or organ drawbars might also make useful scrollers.
The problem is that all Windows or Linux music apps tend to presume a large monitor and a mouse and keyboard. I've not found anything terribly usable.
You could try plugging in a monitor via HDMI. If you don't have a dock (the JSAUX one is cheap and gets great reviews, but I personally have the official one) you can get a pretty cheap USBC to HDMI cable nearly anywhere. I found some in stock at a random walmart on a road trip. Was able to plug the deck into our van's built-in entertainment system (it still blows my mind that there are now vehicles with TV screens built in).
If you do end up doing it, I'd love to see a video/blog post/whatever about it
Yes. It's amd64, so you probably don't even need to compile it, either.
Cubase/Cubasis has always been riddled with bugs. It was my DAW for two different stints and I loved a lot about it but had to abandon because it wasn't reliable.
Pro Tools has seen huge success despite being the only major user of RTAS/AAX for example.
The fact that there's no AU on Windows? Less so.
Just curious if anyone knows. Suppose a band of the future is just a few players who show up with iPads (guitar, bass, key/synth, drums) and, where relevant, a control surface (midi controller, edrums, etc). Does Logic have a "federated" mode? Can each iPad synchronize to a shared click track or other backing tracks for lights, etc or does the "brain" of a performance still need to be centralized?
Edit: I'm wondering if that "federated" functionality could be used to reduce the amount of gear required for a band using IEMs. That would be a _killer_ use case.
I'm super excited about this though and really looking forward to a major step forward at least in the guitar world.
While simple and meant more of a collaborative feature, this is a tremendously helpful feature that allows people to jump right in to a music-making session and ensure that their rig is going to be synced up with others in a musical meaningful way.
I am trying to envision how syncing DAW's through the network could possibly avoid what easily amounts to more than 20ms of delay back and forth between devices.
Is this just not an issue for digital music production? It's a massive issue for live music and in-ear-monitors on stage.
It measures and accounts for latency between devices.
> NTP can usually maintain time to within tens of milliseconds over the public Internet, and can achieve better than one millisecond accuracy in local area networks under ideal conditions
https://en.wikipedia.org/wiki/Network_Time_Protocol#Clock_sy...
The algorithm is more sensitive to variance than latency, but over a LAN variance is usually pretty okay. Wifi can be a lot worse, though, especially if there are a lot of clients.
Thank you kindly!
A fun fact is that that's why a symphony needs a conductor: one corner of the symphony to the other is 17-ish meters, which is 50 ms of latency. They have to lock in to a visual queue because at those distances, you can't synchronize on sound. It's also interesting to note that a symphony very literally sounds different on one side than the other, and not just in relative prominence: at march tempo (120 BPM), if you're sitting on one side of the symphony, some instruments may be a 32nd note ahead of the ones on the other side by the time they reach your ears.
Amazing to see affordable connection speeds have risen to the point where this is possible.
Somehow the artists could collaborate remotely using a shared MIDI clock. Admittedly it was techno which is both loopy and predictable, but still a cool achievement nonetheless.
I know people that have also done it with techno, but they consider the lag as part of their unique sound. It's not something you can do with music in a general purpose sense.
When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent.
I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there.
I’d rather code directly against Apple’s APIs. Or I think that’s what I want. Maybe I’m misguided.
Do you have any suggestions?
You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.
The article contains a Repo that should make it easier to build. Would really appreciate your feedback.
https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-u...
I had always assumed pro-level DAW users would want lots of knobs and sliders to change as many parameters of the sound as easily and quickly as possible.
I’m a hobbyist music maker and I vastly prefer AUM on my iPad to working in GarageBand (logic is far beyond my needs). I just want more of the desktop plugin ecosystem to trickle down.
Which is a shame because I think the iPhone is a beautiful device for musicians. A fantastic microphone, right in your pocket.
I do believe that using a modern touchscreen interface to creative software unlocks more potential than simply using a keyboard and mouse. Touching interfaces to control sound just seems like it would hold a lot more creative potential energy to me.
The desktop plugin ecosystem will come to iOS now that Logic Pro is on iOS. I'm seeing tons and tons of plugin developers jumping on the AUv3 bandwagon that is now on the road ..
I’d like to dabble with video. Now I have an easy avenue to do that. If it goes well and I need more, I can move to the full experience on a Mac.
However I’m a Logic Pro user. Cubase is great but it just never clicked with me as much as Logic did. I’ve gone through a majority of the DAWs on macOS but Logic Pro and Live were the only ones that really stuck for me.
Obviously purely subjective. I edited my comment above to reflect my DAW preference factors in.
I really should check out Logic too one of these days, but as it's a mixed environment in the "studio" with Mac OS and Windows these multiplatform apps make life a bit easier for now.
I'm not a huge fan of music apps on iOS, but I played with it briefly and it's quite good. They've really done a great job to make it a very musical tool within the limitations of an iPhone (and presumably iPad).
Digital Audio Workstation (DAW)
Sure you can make EDM with more limited means, but a DAW opens up basically everything.
I think the only thing this enables is for you to "finish" your songs on the ipad itself, which is not the game changer the OP is saying it is.
> The divide from putting down an idea when it hits, to working it into something, has always been really high.
And in terms of music composition, you can probably get away with just humming out the tune and leave the rest for the producer to figure out.
[1] having a good soprano sax that basically plays itself feels like cheating, but one of the reasons for that is having developed the skills to keep crappy sopranos cooperating reasonably well for so long too.
The Macs are simply meant to eventually go away. From the perspective of Apple, they are a legacy coccyx. For them the iPad, where nothing is replaceable and Apple is in full control of content distribution, is the superior form of computing.
I think the problem here that most won't realize is that they'll have no idea what you're listening to and so will be mixing audio in the dark, so to speak. Professionals will check headphone mixes, but generally won't mix with headphones certainly not bluetooth headphones. I suppose there may exist such a thing as powered Bluetooth monitors, but again, the wireless Bluetooth, and what it does to audio, is the weak part in the chain. iPad built in speakers are not flat, so if you mix for them, the audio might only sound alright coming out of an iPad.
There are probably audio docks for iPad which will include a DAC for converting stereo sound from the iPad USB-C port, and jacks for monitors, but I have never seen one that doesn't have the cheapest components available. Not sure of the current abilities of iPad and USB-C, but last I heard, iPad was only capable of stereo in and stereo out. There's a lot that can be done with just two tracks, but do not doubt that everything depends on the converters and preamps, so a professional quality USB-C ADC/DAC with decent pres (unless off-boarded) is paramount to creating half decent tracks, which is paramount to creating very good mixes.
Not everyone is a professional audio engineer, and everyone here that is an expert at everything will likely be satisfied with terrible converters and the audio they produce. YMMV
It should do about the same as the "oxygen-free copper" cables, perhaps slower - moving bits from A to B.
Is there any evidence otherwise?
Apple doesn't support aptX HD, aptX Lossless, LDAC for Bluetooth devices. IIRC they use AAC 256 kbps for their wireless audio.
Once again, totally fine for listening Spotify and apply music, but I imagine suboptimal for DAW.
It's not as noticeable for people who never talked on a real landline phone (i.e. not VoIP) because everything else has noticeable and often non-constant latency.
Bluetooth also introduces latency. It might be ok for mixing, but it's completely unusable for recording applications.
I use iPad with RME ADI DAC-2 and I can't think of a single issue.
I hope I missed a joke. That is a high end DAC that retails for $1300, and could very well be the best DAC available for less $1500. That'll do nicely. I'd prefer Lavry Engineering's discontinued DA11 (and AD11), but it's somewhat of a judgement call at that level.
iPad can emit material with different sampling rate (haven't verified different bit depth, but I guess, there should be no issues), iPad also knows not to meddle with the software mixing and delegates everything to the DAC. It behaves exactly as I'd like it to behave.
No joke intended. My point was, that if iPad has no issues with this device, then it must be able to drive any other USB Audio Class interface.
It's USB Audio that is special.
> iPad can emit material with different sampling rate (haven't verified different bit depth, but I guess, there should be no issues),
Core Audio is a component of iPadOS and iOS, and along with Core Audio comes everything Core Audio can do.
> iPad also knows not to meddle with the software mixing
Is there an example or anecdote you have in mind of a platform meddling with mixing?
> and delegates everything to the DAC.
It's really USB Audio that is performing these miracles.
Sure, Android resamples everything to 48kHz, uses software mixing. No workaround. GNU/Linux by default does the same with PipeWire, PulseAudio and ALSA (dmix). One can configure it for bitperfect playback though. I can’t say about modern Windows, the last one I used was Windows 7, and by default it resampled everything to 48kHz too.
> USB Audio that is special
The last time I saw a non USB audio class device was some 15 years ago. I frankly do not understand, why are you stressing this so much.
„ Pricing and Availability Starting Tuesday, May 23, Final Cut Pro and Logic Pro for iPad will each be available on the App Store for $4.99 (US) per month or $49 (US) per year with a one-month free trial.8 Final Cut Pro is compatible with M1 chip iPad models or later, and Logic Pro will be available on A12 Bionic chip iPad models or later. Final Cut Pro for iPad and Logic Pro for iPad require iPadOS 16.4. For more information, visit apple.com/final-cut-pro-for-ipad and apple.com/logic-pro-for-ipad.“
Mind you, I'm still running Final Cut for video making. Hope I don't have to bail on that too. I'll keep running the version I have, but much like I don't use Adobe at all, I won't run such a program if I have to rent it.
Exception, XCode :D most certainly have to pay yearly for that! But I view it as paying for authorization as an Apple dev, not so much as 'for the app itself'.
I think it's Mandela Effect. I don't know of any other words that can have the letters 'Xc' in sequence in a capitalized word, so my brain must just reject the idea even though I've literally seen it over and over right in front of my eyes.
It's a bit like paying for access to Apple's Gatekeeper system? Without their involvement, I can't circumvent their code signing systems, so in some ways it seems to me like it's a given that if I code for their platform, I'm expected to pay for access to their security system that checks my submissions for malware. I could code stuff purely on the Unix layer to run in Terminal or something like that, but then I would clearly be an outsider with no association with Apple's 'walled garden'. The cost of entry to being considered inside the 'walled garden' and safe to use, is not just willingness to have my code audited and code-signed if it's safe to run, it's also paying for engagement with those systems.
I feel like if Apple both did that and prohibited use of any other dev software, it would flip something for me and I would be adamantly against their practice. Since it's for access to a class of developer that's meant to be treated as privileged and Apple-approved, it doesn't bug me to pay $100 a year. I would be distressed if I had to cough up $1000, and if it was $10,000 a year I might not be able to continue the practice.
That said, if a paid subscription meant that Logic (macOS) got more love and more frequent updates, I’d happily pay for it.
The last release with a meaningful core update was 10.5 (May 2020) - the one that introduced Live Loops, major new devices like the new sampler, etc.
If it was a regular company selling its software, 10.5 would have been a paid update/major new version, and 10.6 and 10.7 would have been point updates.
People do care about it and it's why Logic and Pro Tools are the only game in town for people who aren't making EDM.
It's not necessarily a bad playback platform, but neither is an Xbox with 5.1 surround hooked up. Apple's commitment to surround sound is far from revolutionary.
So I am a bit skeptical that your prediction is accurate. But I can't tell the future and I don't know folks at Apple so maybe you know something I don't.
FWIW, I’m in your boat too. Logic is a PERFECT DAW for me the way it is. I would be so sad to have to switch to Reaper or something, and have to go hunt for plugins..
Logic is the only thing tying me to the Mac, so I guess that’s a plus.
On one hand, I do enough work that the price of Abelton (which is what I'd move to if that happened) isn't a big deal so unless there simply is no non-subscription tool I can use I'll be okay.
However, I remain hopeful. It's a 30 year old piece of software and my understanding of Apple's model for it is to drive hardware sales seems reasonable to me.
I don't know about Final Cut, but I do know lots of Logic users in the media composing world. Some will keep using it no matter what but plenty will leave for Cubase or Studio One if Apple forces a subscription on them. And Logic is probably the reason they buy Macs for producing music...
It would be a terrible move by Apple.
That said, a dual pricing model can get unstuck depending on the future development path of the app. Does the perpetual license include the next major version? What is the price of a major version upgrade? How does that compare to the value of the subscription price?
Split out Premier to a "Premier home" tier (keeping News+ and Fitness+) and a "Pro" tier at the same price that gives you 4TB of iCloud Drive + Logic and Final Cut instead of the 2TB/News/Fitness option.
You mean like with a credit card?
Maybe that's a factor, and in this particular case a reasonably large one, but I'd guess it's because subscription revenue is the holy grail for modern software. People end up spending way, way more than they would have, often forgetting about the subscription and paying for it when they don't even use it, and the revenue is predictable and stable. There aren't any downsides for the company, and the question of ethics is irrelevant to them
Or people don't want to have to continuously pay to have access to some latest version, and prefer to update when they feel like it and need some new feature, not always.
Producers and video editors especially hate to have to upgrade.
As for subscriptions, they have made the total yearly cost for getting a product much higher in many cases (doubled it in the case of some software), and made you lose your software any time you have to prioritize something else over its payment, like a medical emergency...
These people are not the target group for subscriptions, nor are they the majority. For large swatches of potential customers there are only two options that they accept: 1) Free or pirated 2) Low monthly value subscription.
The iPad app will only be available with a subscription.
This majority which does not prefer subscriptions do not have the option for "high cost one-time purchase".
They also factor in heavily the securing of recurring income to impress their shareholders.
The needs or desires of customers are never considered. Just whether enough of them suckers would yield to a subscription model.
If you think somebody is a sucker for getting software as a subscription, then you are very unimaginative as to what are the needs and wants of other people. Many people are going to think it's great. Those who hate it can still buy Logic for their laptop for $200 something.
Yes, nobody is threatened with death if they don't comply. I'll give you that.
For many pro users, with project files in that software, compatible hardware, accustomed to workflows, a studio setup based on it, etc, "just go to other software or use Garageband which is free" is as good as forcing.
That's how "rent-to-own" furniture works too. It exploits poor people for whom the price tag seems prohibitive but the monthly payments look deceptively cheap.
They also have perpetual sales cycles that only serve to trick new customers into thinking the sale price is actually a deal and not just the normal price (this is not exclusive to Waves but they do it more broadly and more often than anyone else except for Plugin Alliance).
In other words, Waves is the used car salesman of the audio plugin world. Certainly not alone in that, but way less trustworthy than a big player like Apple. Who knows what they'd try to pull this time. THAT is the sentiment behind the recent uproar.
All of these companies are making the wrong decision, and refusing to stand by their products because their runtime is too fragile to stay put. Apple is complicit in this problem, and uses it as an excuse to sell you more services than products. They could work to solve the issue of subscription software being required for perpetual update models - but they don't. They are put in a position where perverse incentives (like the App Store monopoly) is their de-facto solution. This is bad for users. It's why I left the ecosystem and how Apple burned their "trust" with me.
> trick new customers into thinking the sale price is actually a deal
Wow, it's almost like you're describing Apple's "sale" model verbatim. Constantly offer 5-10% discounts at big-box stores to make people think they're getting good deals, and unload used models with upsell marketing like "factory refurbished" or some such language.
Which one of them are you comparing to the car salesman again?
Otherwise, it's feature set is really nothing special relative to other DAW's. And, if you're into making electronic music, it's pretty lackluster compared to Ableton or Bitwig (imo, of course). Plus, the whole no VST's bit. Which is less of an issue these days, but still.
Doing all of this requires significant engineering and licensing (Dolby) that comes at a cost.
No new features? Fair enough.
Paying hundreds of pounds and having nothing to show for it is fucking lame.
If I had a subscription for every company that I own audio plugins from, I'd pull my hair out.
It would be nice for people to do something similar with Logic; you can pay for a subscription, or you can pay a flat rate to own something forever; I'm personally kind of turned off by products that do not offer perpetual licenses.
defensive much? I didn't see anything even remotely resembling shit in GP's comment. You'd probably have a better time on the internet (HN at least) if you don't go around looking for things to be offended by whether they're intended or not.
And yes, it does bring in some revenue from non-professionals, but they have other alternatives on iPad. Including iMovie from Apple which is free, and others like CapCut, LumaFusion, etc.
YouTubers making 'long form' video (> 5 mins) also aren't going to buy an iPad when their computer does the job just fine. And even then, Mac owners don't necessarily use Final Cut; Adobe Premiere and Davinci Resolve are enormously popular.
What about the people that will emerge as YouTubers because they can now run a channel without buying a computer?
There's a non zero amount of people that have ditched the PC as their main computing device for this reason
Yay!
That was a use case completely uncatered for with a $400 one-off license fee.
I volunteered to edit a demo video for our internal hackathon project, and had both an M1 iPad and a new macbook. I wanted to go all out on the video just for the fun of it, and I still had some of the final cut pro muscle memory from many years before, even though it was a much older version. iMovie proved to be extremely inadequate even for some basics (on both macbook and ipad). iPad had some third party options, but they were all either unwieldy or expensive or various other issues. For macbook, there were various alternatives (davinci, etc), but they either had similarly high pricing or various other limitations or an insane learning curve (which i don't mind usually, but not in those circumstances). Final Cut was only available as a full-priced option. I would have easily been willing to pay $10-20 for one month worth of access for this project, but no way I am paying hundreds for that. Ended up using iMovie and making the video that i absolutely hated and that wasn't resembling anything I had in mind for it at all.
P.S. I am genuinely baffled by how terrible iMovie is compared to its big sibling Final Cut Pro, given how amazing and well-rounded GarageBand is compared to its big sibling Logic Pro. GarageBand is obviously not competing with Logic Pro, I was just trying to illustrate that Apple has those hobby->pro creative app relationships (iMovie->Final Cut Pro, GarageBand->Logic Pro), and the GB->LP one is imo fantastic overall, and both products are shining in their respective tiers, and I get a good use out of both of them. But with iMovie->Final Cut Pro, I am pretty much fighting against iMovie even for some basic things and would rather deal with Final Cut only. And yes, for basic video editing, I still miss windows movie maker (the newer MSFT replacement for it, Clipchamp, is the worst out of major basic video editing software i've ever used).
I find iMovie for Mac pretty useful, honestly.
Agreed, but only because comparable alternatives are even worse imo. Hopefully, one day Apple will nail it like they did with GarageBand, as GB used to be pretty meh as well not that long ago.
For Adobe, at least, the actual monthly rate is way higher.
Oh, and I wonder how long the $5/month pricing will be in effect - when they'll raise the prices.
The fact that the surrounding market sucks does not make this intrinsically better.
It's the same situation as rent, except that a DAW is not the living necessity that a home is.
If the best deal you can get is to buy someone lunch every day, that's still prohibitive enough to price a lot of people out of the digital music scene. That's terrible for the market of creativity.
Apple thinks that they will make more money this way.
time to say good bye to Darwin (BSD kernel) MacOS..
FCP isn't for teenagers.
For audio, isn't something like 99% of that market already covered well by GarageBand?
Month subscription available, but by paying the annual subscription you get a perpetual license for the last release covered by your purchase, which makes an annual subscription pretty much the same as "buy with 1 year of updates".
Also why should companies do that? They could be leaving money on the table as people can continue to gain value from the perpetual version without you getting any compensation for that value. Also you now have to deal wind a fragmented user base on different versions. And the user community has to dear with not everyone supporting the same features and menu navigation as everyone else.
Yeah, that model is infuriating. While your subscription is running you get the updates. Then they snatch them away if you cancel. It's a dark pattern.
False unless they changed it recently. It explicitly read last version on the subscription. I actually bought one a few years back and I got fallback to the last version of the subscription timeframe.
Regarding the “why”, it’s simply the option that properly aligns interests. A long enough subscription (ie an year), should cover initial expenses and development during the period, if the company wants to keep a customer paying, it needs to keep making the software better.
It’s putting customer first, which is something companies tend to forget which tend to lead to a downfall if they have not secured a strong prison/moat for their rent seeking behaviors.
Companies with proper alignment on incentives tend to make/maintain/develop better products over a larger timeframe. But ofc that was meaningless when money was “cheap” (negative interest rates), so VCs could just dump a huge amount of money on creating some competitor out of nowhere, put it out for free, operate under losses, and once they have “captured” a big enough userbase and fcked the rest of the competition, and have decent lock in, start the shitification of service for revenue, to make up for all the “investment”, leaving customers with no proper alternative.
A perpetual fallback license is showing customer that you care. And it’s also putting a gun on yourself to keep improving the product instead of stagnating for “captured” revenue. Also, happy customers tend to give free publicity, look here at hackernews how their tools are mostly praised.
Edit: it seems that indeed they changed the version to the initial plus bugfixes, or 12months old if using consecutive monthly billing
They were compensated when you bought the version you keep. If you get nothing from them after that, then what would they be compensated for? I could understand it if the application required server-side resources, but if it's all local, then no further compensation is due.
If you buy Microsoft Word and make $10 million from a novel, you don't have to kick any of that back to Microsoft. The software company has no claim to the value created by their software beyond the licensing costs.
Nordstrom's liberal return policy increased sales. Probably by mooting the fear of buyer's remorse. Their policy definitely wasn't motivated by altruism.
Maybe something similar is happening with Jetbrains.
I continue to pay yearly for Ultimate, even though I only use vanilla IntelliJ, and sometimes not for years. Why? I have no idea.
I usually cancel subscriptions without hestitaion. Somehow the Jetbrains license doesn't piss me off and I'm content knowing I could cancel without too much inconvenience, should I choose.
Whatever the case, I'm certain they validated their current license maximizes revenue.
If you have a device that doesn’t support the newest version of the app, you can choose to “download the last compatible version”
Bad experience for users, developers and Apple.
> The features you unlock are permanently available and any other pro features added the next 12 months after purchase are also permanently available. After one year new pro features introduced will be locked until you purchase a upgrade. Even if you do not purchase a new unlock after 12 months, the app will still be updated with improvements and bug-fixes.
And so there is plenty of software available e.g. LaunchDarkly to help simplify the process.
iOS and iPadOS are not stable systems like OSX where the fundamentals of the overall experience is clear and largely complete. There is still a lot of innovation and new concepts being introduced each year.
To have a large percentage of users with older apps that won't properly support these changes would hurt the platform.
As was mentioned feature flags are a much better option.
not yet, and most likely just not in the us
but due to the european union digital markets act, apple will have to allow for side loading, and somebody was speculating it will only be in the EU.
As for 'side loading', it's somewhat possible, but even if it was available by default it would be messy for most customers -- they already have trouble with what's currently available. Perhaps some sort of in-app store would make that model feasible. The vendor gets to show and deploy whatever they want, and the end-user gets a very clear and very specific list of options for the app/vendor. That would even be better than the 'everyone in one store' model for some more specialised apps, especially when searching (which currently leads to a plethora of tangential ads and applications you actually don't want).
Based on the wording comment it sounds like there may be additional ways I haven't seen but you didn't really say what they were as much as dismiss the point assuming everyone knew what apps or release models you are familiar with.
I agree an in App Store solution like the one you describe would be the preferred answer for most users. Sideloading is more useful as a catch-all for anything Apple doesn't have a good first party answer for. Once non policy related use cases for the sideloading exist it's going to be easier for most to have a first party solution for those use cases.
I suspect that this model has some downsides considering good security practise would prevent the apps from sharing their namespace contents. And for end-users they might end with "MyCoolApp 1" at first, but then "MyCoolApp 2, MyCoolApp 3, MyCoolApp 4" unless they delete the old one. I think some app vendors even use the year as the release distinction but in true software engineering fashion those years and the actual release date tend to be out-of-sync (just like MS Office).
And it's still undetermined whether Apple would be required to host your app on their App Store once you've decided to run your own store. Which means you would be losing a major distribution channel.
Though I wish they'd do something like Kilohearts, where subscribing for enough time basically gives you a perpetual license (https://kilohearts.com/products/kilohearts_subscription#rewa...). It's good because if I pick up something and then drop it I can just cancel the subscription, but if I decide to keep using it until I reach the price point I get to keep it.
As a teenager I very successfully followed the path of using iMovie and GarageBand for a couple years until eventually I outgrew the feature set and wanted more.
At the time; they sold what was called ‘Final Cut Express’ and ‘Logic Express’, which were essentially 95% feature complete versions of the software at a significantly reduced price aimed at the education and hobbyist market. It was a perfect little balance between affordability and power.
Best of all, you could, and still can; open up iMovie projects in Final Cut and GarageBand projects in Logic - allowing you to actually flex more power if you need it in existing projects.
This workflow was so fantastic, and I actually still use it sometimes when I’ve got musical ideas on the go and want to jot them down quickly with GarageBand on my iOS device.
For all apps is $82.49 pel month on them monthly plan.
See this for working on photos, https://www.youtube.com/watch?v=RHhklKCBC0s
Fwiw I do hope you're right though. I think competition is badly needed.
One reason for this slow transition is likely due to the legacy software support requirements. Microsoft seems to have vastly overestimated the complexity involved in porting Windows OS to ARM through its many attempts: first with Windows RT, followed by Windows 10S, and most recently tighter developer hardware tie-in with Project Volterra. Apple probably isn't too keen to follow this playbook - opting instead to just keep iOS and macOS separate and gradually drop x86 support entirely from macOS.
As an occasional Samsung Dex user, the benefit of having "one device to rule them all" is obvious and overall experience has been good. But to play devil's advocate, Samsung's revenues is heavily hardware-based so they'd much prefer to sell you multiple devices.
Dex actually works starting with the S20 series I believe, with the same feature parity as the latest devices. So you could pickup a cheap used S20 device to try it out.
I don’t think the goggles or ‘pro iPad’ will be any different. Apple will release when they are ready and likely they’ll do very well.
Jump ship to where? Oculus?
MacBook -> steam deck and nreal air glasses
iPhone -> any Samsung with Dex
iPad -> a Boox Tab (I mostly use my tablet for reading pdfs and writing)
- access to custom silicon and potentially display technology ahead of what is available to competitors
- huge amount of money and resources to throw at this (buying up supply chain for key components etc)
- initial devices being iPhone / iPad / Mac accessories will give them a route to market & access to developers
I just don’t see how anyone else gets a look in.
Apple has a long history with the majority of it spent as the underdog, so I think they are less likely to be usurped… in the next few decades they could get to the point where no senior management where there in the dark days and then it all goes to hell, but I think they’ve cemented themselves pretty well into position…
What is the current best practice for the fastest way to get video files on an IPad as of now?
If anyone knows of a better way to move files to and from an iPad, I would be delighted to hear it.
I’ve never actually heard anyone, in real life; or offline, recommend, suggest; or even say one single positive thing about AirDrop essentially since its release.
It’s easily the most unreliable piece of software integrated into the MacOS/iOS platform, just a feature that has been so fundamentally broken since it’s introduction that it makes me wonder why it exists at all.
It’s definitely below 50% on the times it actually works as intended - given any network configuration, combinations of Macs or OS versions…nothing really seems to even consistently affect its continual failure.
AirDrop not working, is the expected result of using the software. As of Ventura I’ve not noticed any improvement in the feature’s functionality since it’s introduction.
I use AirDrop all the time for various things, and it mostly works as expected. It almost always works correctly when it's transferring between two of my own devices; the only issue I think I regularly encounter is when airdropping to another person's device. But I do not AirDrop particularly large files, so perhaps something goes wrong there.
That said, among average users, AirDrop is pretty consistently considered to be a great feature. I witness this occasionally in-person, but also in online discussions.
If there was any consistent behaviour I could use to get it to either misfire or actually work; I’d love to have seen it, but every major MacOS revision I give it another try, only to inevitably just facepalm and use a USB key or something like DropBox.
It’s a shame, I honestly think it should be a fairly simple technology to implement and make work well, but it’s clearly just…not.
I rarely run into issues as well. I actually can't even remember the last time I had an AirDrop issue.
I've seen lots of people, many non-technical, suggest, recommend, request and use AirDrop.
Anecdotally, I've only had issues when trying to transfer large videos and annotated PDFs (music sheets and from within a specific music app).
Then they released a new version of it to be compatible with iOS and enable all the continuity and handoff stuff. Then all the problems started. It simply wouldn’t work. Devices couldn’t be discovered, files couldn’t be sent. Handoff would eat half written emails. The problem was due to the replacement of mDNSresponder with discoveryd which they eventually rolled back.
In fairness it’s been fixed for some time now and I’ve got no more problems with it.
It works - for me - with any combination of Macs; old or new, desktop or laptop, on any given network configuration; in any location - about 3 or 4 out of ten times I give it a shot.
It’s honestly baffling to me how Apple has for more than a decade shipped a major feature that works easily less than half the time in my experience and my co-workers. Coworkers and I mostly completely avoid it at this point; and if we do actually give it a try, it feels more like praying to a God for rain than actually trying to use a piece of software.
I really have to wonder what has made it just so, brutally; unusably broken, for more than a decade.
I just guess nobody at Apple cares?
Maybe the problem is me, but I'm good at computers. I can make them do almost anything else in the catalog. Airdrop is a glaring exception.
Airdrop.
VLC on the iPad will expose a web server that you can connect to and upload.
Safari on iOS has a download manager as well.
But overall the fastest way to transfer files to/from iPad (both in terms of ease/speed of use, as well as the actual transfer speeds) is just hooking up an external drive (whether it is a flash drive or an ssd) and transferring files using Files app (aka the file browser app preinstalled on all iOS/iPadOS devices). Note: this relies on the assumption that you have an iPad with USB-C (aka pro models and some recent non-pro models).
I pay more for Fantasical than this costs.
That said, what's the point of this? Everyone works off laptops already, even people new to A/V production. Especially in the audio world, laptops are just so much more convenient because you can host 3rd party plugins and other stuff like sample libraries. Can't do that on an iPad, can you?
Anecdotally, I use my iPad for music production, but it’s a very different kind of context and process from what I do on my Mac. On the laptop, I’m typically producing full tracks in Ableton Live, while on my iPad, it’s more “jamming” in apps like Drambo or AUM, something closer in spirit to a “DAWless” hardware setup.
Logic Pro on iOS doesn’t hold any appeal for me as that’s just not the kind of workflow I value the iPad for.
Great for getting one's feet wet, or for ideas that spring to mind when you hear something cool on the street or on the train or whatever. Hear something, record it, manipulate it, and make a quick beat or riff on the spot.
However, like you, that's just a small part of the process, and if one wants to do something more with the sound they recorded, it needs to be moved to a more powerful platform - in this case a laptop. A DAW on the iPad is neat, but kind of stuck between usecases.
Actually having equivalent tools on iPad and Macbook, i'd pick ipad for two reasons: stability (newer MacOS versions are not fantastic) and touchscreen (can't map everything)
Now, if only Apple would finally make iDAM full duplex, so that it would be possible to use either ipad or mac as a plugin host.
In some ways, the lack of updates can be a feature. I'm sure we've all been frustrated by updates that break our workflows, deprecate useful functionality, or inadvertently degrade performance.
I doubt the truth of this statement, especially for younger people. When you look at iPad revenue compared to Mac revenue it's plainly obvious that Apple sells more iPads than Macs.
I subscribe to a YouTube vlog where the creator is seen editing their videos on an iPad, not a laptop or desktop computer.
I learned how to get work done on a personal computer because my parents had a family personal computer. There were no tablets or smartphones.
That's not how kids today are growing up: they're growing up with tablets and phones, and even their schools are mostly providing tablets for schoolwork.
For fun, I've used GarageBand on the iPad, and it's great! I use Logic on my Mac for actually writing and recording, but I do think it would be great to have something more powerful than GarageBand on my iPad. Sometimes I hit a wall on the iPad and have to move over to Logic on the computer. It would be nice to not have to switch like that right when I'm in the middle of working.
Yes, I'd rather pay $5 one time and get free updates forever, but I just can't see complaining about $4/month for anything I get ongoing value from.
Or when an older device is cut off from the app store?
The majority of software requires maintenance and any ongoing feature updates have a continual cost on the company.
If they asked for a subscription and said, no more updates after tomorrow, then sure that’s Bs.
But especially for something like Final Cut, you’ll get continual updates and feature improvements, and you get recurring value.
I’m all for FOSS, but there are many cases where the paid incentive version is far better than open offerings, and that’s just how it is today.
(edit: I don't know if this is actually true of Final Cut Pro's model)
If you only need Final Cut Pro for a 2-month project, it's amazing because you'll save so much money.
And any time you need it again, you just resubscribe. You're never losing access permanently, it's just $5 away.
The point is that the flexibility and ongoing updates are a more beneficial tradeoff.
A lot of people (like myself) simply don't care about owning equity in software, so we have eternal access. It's just a tool, and it loses value over time without updates anyways.
Why? It will continue to do exactly the same thing. If that thing had no value to you why are you getting it?
Edit:
> Because the world moves forward. Something that might have worked well 5 years ago but has had no updates or improvements to keep up with competition is ultimately not as useful as it once was.
Not everything is a javascript library though.
The parent poster you're replying to wrote "loses value" not "no value".
As an example, I have the last version of Adobe Creative Suite CS6 ($2599) that had a permanent license with CDs instead of subscription download but that came out in 2012. Over the last 11 years, that old software has continually lost value.
The old version cannot easily be installed on newer macOS versions after Catalina. I can't freeze my os version at Catalina to satisfy Adobe CS6 because other tools like the latest Xcode and Logic Pro forces you to upgrade to newer macOS versions. I can't freeze Xcode at an old version because Apple's App Store rejects apps built by old versions of Xcode. And then you have the lack of desirable new features. E.g. the old Premiere Pro in CS6 can't open newer ProRes HDR HLG files.
The rest of the world around a particular software changes which then affects its value.
So "owning the software forever" doesn't necessarily translate into continually using it forever in a practical way.
The way we use a platform over time changes, as does options in the market and the way a business treats that platform. If we can export and keep our IP that was developed through the platform, it's not a bad thing to have the option to cut and run without having sunk purchase costs.
It also provides a signal for the business's product team to use with finance to argue for how to continue updating the product. Ongoing engagement metrics and new conversions are continually reviewed. How those change with the release of, or marketing of, different features directly drives the development of the platform—it should in the best case see a more useful product in our hands over time.
I’m not totally against this way of thinking, but I do think we need to start presenting it as the double-edged issue it currently is, not the fresh perspective it used to be.
But then Logic Pro for the mac has been a one time purchase for me since Logic Pro X and has been religiously updated every year with tons of new content and features. Probably to empower Mac sales, which is a boost that they feel the iPad does not need.
I know Apple is growing towards being a service provider, but they have a long history of dropping support for older soft- and hardware.
Staying at an older OS or old hardware or running unsupported software isn’t ideal, but with a SaaS offering, the provider can cut access overnight.
At home, I run a 13 year old Mac Mini in my studio. Everything DAW related on it still works, and it's all compatible with each other. This is quite common in many studios I've worked in. It's not unusual to be running 10-15+ year old machines. Everything is updated as far as it's ever going to go on that hardware.
I do like the Jetbrains model where there is a perpetual fallback license. It think that would be a good balance for software like DAWs.
The original Duet stopped getting driver updates a few years back. For a while, apogee had a trade-in deal if you sent them your old firewire interface, but then I would have had to update hardware + software to support it.
The last update I did was OSX from 10.11 to 10.13, and this was partly to keep some of the project work synchronizing with dropbox.
At this point I'm kind of just keeping this system alive to get through my latest project and observing the first few years of Apple Silicon before I build a new system.
But it's a great option for people who've outgrown GarageBand.
I don't understand how people on HN can devalue their own profession. By your reasoning, once an application has been released, you're out of a job.
Oh hey.. isn't that the current market!
This is Apple we are talking about, this is greed-based.
As a user, fuck subscriptions. Subscriptions just cause me to move all my tooling to open source variants over time. Developer livelihood is not my concern.
Maybe OSS with a Pateron-style model is the way forward?
Also, practically, consumers in the audio software market are more savvy and have higher expectations than those in other markets. In particular, they expect a fair ownership model (something provided by many plugin and DAW shops, big or small), and are wary of subscriptions and things like them. Perpetual licenses are the norm - in fact, even things uncommon in other software markets like the ability to resell your licenses are often provided due to market pressure.
Bottom line is that the App Store not having upgrade pricing has forced everything to become a subscription.
"This is notable because the Apple headset is supposed to support every iPad app on Day 1 of its launch
If you want professionals to do things with it, you need the software to push it. With or without a connected PC"
I think Apple will regret this pricing decision and make the software free (as in beer) in a few years' time. I mean I paid for iWork 09 and iLife 09 and I was livid when Apple made them free but still I think that's the trend of where things are going.
Approximately all the math in Photoshop is wrong because it's not done in linear colorspace, the image resizing algorithms were bad for 1980, etc, but they can't change them.
Lightroom introduced a new better ML demosaic for raw photos, but they can't just replace the old one, instead it's a different "enhance photo" option.
Even if your same application continues to work forever, one of the following will happen:
- Complementary software evolves. E.g.: My old photo editor doesn't support new image compression formats
- Alternatives become more attractive. E.g.: I paid for a copy of Sublime Text but now I prefer VSCode because of its additional functionality, my old copy of Photoshop CS2 works fine but the new one will save me time during XYZ workflow compared to the old version.
- The utility of the application is exhausted. E.g.: I already played this single player game 10 times and it's not fun anymore, my copy of Final Cut Pro 6 can't produce 4K HDR movies that my customers demand.
I have used versions of After Effects of similar vintage. Premier and AE were doing 4K back then because that’s what Hollywood needed for their productions. Illustrator and Photoshop are mostly functional.
Likewise, my Nikon camera from 2011 doesn’t stop working just because it’s old. The tools in my garage are no less effective because home additive manufacturing exists.
If Apple decides to stop supporting the subscription based Logic Pro, I'd no longer be able to continue using it.
Furthermore, if it shares the same codebase as the macOS version, why would it cease development now that they share a common architecture? If anything, that would likely mean Apple had gone tits-up.
I'm not even an Apple user. I'm just calling it as I see it.
Nvidia, for example, meets the requirements too.
Why you would trust a company not to increase prices because they make their own hardware I am not sure.
I remember a bus company undercut by a new train service. The train was very affordable until the private bus service disappeared. Then, the price gouging started.
If we can compare that service with a SaaS I don‘t see why apple would be any different.
You've unintentionally alluded to the reason why single-purchase software is such a flawed business model. If I buy a piece of software from a company that's using a one-time purchase business model, I basically have to expect them to go out of business or constantly be on life support because their only revenue comes from new customers. Once their market is saturated, they're done.
Persistent licenses are really still licenses, not truly buy it and keep it forever product. The time scale is just longer. Aperture was discontinued, so now it's a matter of "good luck finding a machine that still runs it." While it's great that you got to keep the software forever, that doesn't guarantee the software has value anymore.
Almost all of the purchased objects in our life degrade in some way, whether it's fast or slow.
Also, I think that Apple's persistent license professional suite was priced well below cost to attract users to the Mac platform. In contrast, these are applications that are intending to turn a profit on their own.
On a system that can be virtualized the software may very well run forever.
I can virtualize Disk Defragmenter on a Windows 98 VM, but what value does that have?
I can virtualize Visual Studio ‘97, but what value does that have?
The examples of old pay-once software that has no value to today is basically endless. Even the ones that still have value eventually get an open source competitor that surpasses them.
For example, Gimp is certainly better than some very old versions of Photoshop, and a modern Linux distribution is better than an old version of Windows (even if you believe Windows 11 to be the best OS currently available).
Cool. Who cares? Are you Adobe's target customer base?
https://www.adobe.com/products/photoshop/compare-plans.html
No, you're not.
I used to download 800mb Photoshop binaries
Now you visit it in a browser.
Which is better "customer experience"?
Also no offline support at all.
And they have access to all of my data because I have to upload it.
I just want to use lightroom to edit my vacation photos, I don't want to upload all of my photos over my slow internet connection just to edit them in a high-latency browser app. Also I'm likely traveling in a vehicle without stable internet.
If a subscription fee is what it takes to get some attention then so be it; $5/mo is certainly reasonable. But I wouldn't assert it as a foregone conclusion.
It's a fine model if both models are available. You might spend some $ for some months to try it out, then you decide to buy it. But what they really want is for you to never ever stop paying, because you have a bunch of files and works you did that you "just might" have to open soon so you might as well keep the sub running...
They had other near-subscription software in the past (OS X Server), but I don’t recall any distributed software subscriptions from them.
I bought Final Cut and Logic a long time ago in the Mac App Store, and now my kids get to use them through Family Sharing. One of them has written hundreds of songs in Logic and published an album.
The one-time purchase of Final Cut and Logic with Family Sharing and a lifetime of upgrades has been such an unbelievable value for such powerful software.
I used to work on a competing product, and subscription pricing will work better for most people who are in this market, so my personal use case is an outlier I know.
Edit: all that said, I’m excited to be the first person to subscribe to Logic on the iPad. I hope that subscription is Family Sharing enabled as well!
I know Adobe has “proven” pros will take subscription software and like it, but for every day users who like to mess around now and then, I have no interest in a perpetual subscription.
My hubby and I use it all the time. :)
That said, it's totally worth $49/yr if it's part of your workflow.
For me, I'll just continue use a MacBook, until I can't.
- It needs to have open and comprehensive plugin support
- The workflow for uploading and exporting content needs to be seamless, and the iPad OS is still limited in this regard
- Screen size and real estate are still a concern
- Ready-to-use ecosystems for operating with the iPad, such as interfaces, audio monitors, etc., need to be developed.
I love the idea of being able to record, create, edit, and mix on the go, but I've kind of moved away from the DAW paradigm on tablets. Today, I focus my workflow on a Dawless idea, with the M8, Digitakt, Organelle, OP-1, and several other devices. More expensive? Definitely! But it fits my creative mode.
iOS has a thriving plugin scene, using the AUv3 (Audio Unit) format. Search the App Store for "AUv3" and check out the huge range of synths, effects, etc. In addition to smaller devs, there are some big players who have ported their flagship plugins (FabFilter, Eventide etc.)
> The workflow for uploading and exporting content needs to be seamless, and the iPad OS is still limited in this regard
It is much better since Files was added to iOS, though still a bit clunky. Their page (https://www.apple.com/logic-pro-for-ipad/) advertises "roundtrip compatibility" so hopefully they've made this easy
> Screen size and real estate are still a concern
Definitely a valid point, maybe this is the catalyst for a 15" iPad!
> Ready-to-use ecosystems for operating with the iPad, such as interfaces, audio monitors, etc., need to be developed.
Any class-compliant USB device will work with an iPad (or iPhone), so most audio interfaces, MIDI keyboards, etc. should be good to go. It only won't work if it requires a custom driver
However, I expect them all to follow suit and use a subscription model. But this may be preferable than shelling out a couple hundred up front for each one. Vendors that have lots of virtual instruments will likely have attractive bundle subscription prices.
It won't be full-featured - it doesn't have to be to make a huge impact. For example, as a new platform for live performances, it will be pretty awesome.
It’s amazing what you get for $5/month here. But I’m a bit worried about innovation if everyone gets used to these prices.
I just haven’t seen much new lately. Of course, nobody needs 10 more compressor plugins, but I also haven’t really seen any innovation in Logic either.
I’d like to see more competition. And I think it’s tricky at this price.
What do you mean by comprehensive? Included plugins/VSTs?
I'm a PC user; few years ago I realized how great iPad GarageBand was for playing around. Like an idiot, I literally purchased a used MacBook so I can edit my iPad travelling doodles at home with big screen as well, only to realize that they are different software with different capabilities and you cannot seamlessly copy projects from one to another.
I openly admit I'm an idiot for jumping in like that, but for all the discussion on how user friendly and seamless Apple ecosystem is, I still don't think it was a ridiculous assumption to make :-/
[1] https://support.apple.com/en-ca/guide/logicpro/lgcpa81aa804/...
However, it works great and I’ve enjoyed tweaking my (desktop Mac) Logic projects on iOS GarageBand for years.
[1] https://support.apple.com/en-ca/guide/logicpro/lgcpa81aa804/...
I feel like Apple is going to do the magic they did for spell checking with the iPhone keyboard for professional video editing. Might take them a while but this fcp finally evolving to the iPad feels like the bellwhether.
Anyone else see the trend? 3-4 generations down the line probably. But do you see it?
I bought the game, not the platform.
FU - I am paying for running the 'license' of the game on a given GPU/CPU?
its Oracle Licensing policy, recall when Oracle tied your DB lic to a CPU? Fuck that.
Luckily, piracy remains an option if you're willing to download patches manually.
He has a great video on how he got started [0]
I read that it works on >= M1 processor. It is at the end of [1] before the footer:
"Final Cut Pro for iPad is available on the App Store. Requires an iPad with Apple M1 chip or later and iPadOS 16.4 or later. Downloading apps requires an Apple ID. To subscribe to Final Cut Pro for iPad you must have an internet connection."
That is currently iPad Pro and iPad Air (10.9" display).
> You can install Final Cut Pro for iPad on your 12.9-inch iPad Pro (5th or 6th generation), 11‑inch iPad Pro (3rd or 4th generation), or iPad Air (5th generation) with iPadOS 16.4 or later.
> You can install Logic Pro for iPad on any iPad with the A12 Bionic chip or later and iPadOS 16.4 or later.
[1]https://www.apple.com/final-cut-pro-for-ipad/ [2]https://www.apple.com/logic-pro-for-ipad/
Other comments in this thread saying that a specific concern is inappropriate because something something target demographic are snobbish.
This is old, but ~11ms seems typical: https://onyx3.com/LatencyMeter/ios-audio-guitar-interfaces-l...
This site also documents 11ms round-trip latency with an iRig on an iPad 2: http://www.michalkaszczyszyn.com/en/tutorials/latency.html
People have been wondering when this would happen since the very first iPad Pro, so lots of people will be happy now...
Even assuming all the required horse power is there, I still don't get it...
Maybe I'm getting old.
1. This is an excellent signal that iPads can get "real" software now, hopefully more companies start porting their desktop mac software to iPadOS
2. Apple will continute to keep MacOS and iPadOS separate rather than trying to combine them like a lot of people on the internet think they want, which is good.
3. WWDC is going to be an absolute banger this year if they are announcing something like this in a press release.
I really wish iOS opens up to accept a real terminal.
I know iSH exists but it runs using usermode x86 emulation.
It’ll sometimes get killed by the OS without much you can do about it though.
Looks like the latest generation of iPad Pro and MacBook Air have comparable CPU benchmarks.[^1][^2]
I'm with you in not getting it, though. Editing video on an iPad seems like it'd be a frustratingly constrained affair due to the UI. But I might just be getting old too.
[1]: https://browser.geekbench.com/macs/macbook-air-2022 [2]: https://browser.geekbench.com/ios_devices/ipad14-5
Biggest problem was ergonomics. So incredibly bad ergonomics to work on an iPad, even with the pen. Impossible to work without strain in neck and arm.
So I'm back to Macbook and I will never again attempt to edit video on an iPad.
Agree on the touch interface, although I use a keyboard and trackpad with it.
I'd love it if they opened the iPad up to tools like Rogue Amoeba's Loopback[1], because a tool that allows audio capture from the device is critical for any sampling workflow.
I'm not holding my breath, but that would complete the dream, for me.
If I’m a studio and want to throw a project into a vault somewhere with hopes of retrieving it in a decade, the iPadOS/iOS software model makes it impossible to get back to a specific configuration without freezing a specific device.
Now throwing a subscriptionmm no on top of it, this is at best good for throw away projects that are done, pushed out, and never looked at again (from an editing perspective).
This is really mind boggling.
Logic on iOS? Could be an entirely different story as it relies on other apps as plugins that may change. Just to err on the side of caution, assume that if it isn't saved as audio or MIDI, you'll probably be screwed.
Logic Pro is ridiculously cheap compared to most other DAW out there. There aren't tiers, there's no upsell to unlock basic features like unlimited tracks, it's just a full featured DAW, the end. Heack, a license for the "full feature, but not bundle-padded, version of X" costs:
- Reason: $60 (personal/limited commercial license)
- Renoise: $75 (and is the only tracker-style DAW)
- Tracktion Waveform: $149
- FL Studio: $199 (thankfully)
- Reaper: $225 (unlimited commercial license, by the time you need this, you already have seven other DAW already, too)
- Cubase: $329
- Studio One: $399
- Bitwig Studio: $399
- Ableton: $449
- Reason: $499
- Pro Tools: $499
So it's a great deal!
...
...but...
...$199 is also extreme expensive for people who bought a second hand mac, or have a hand-me-down ipad, and don't have two hundred dollars to casually spend on something they never played with because it's been out of reach due to a sky-high price. A subscription for Logic is the complete opposite of nuts. At $5 a month, someone can use Logic for 40 months before it would have been cheaper to buy it up front. That's more than three years, but which time you either know this is what you love, or you stopped using it already and moved on to another hobby. Heck, at $45 a year, that's four or even five years. Plenty of time to get your priorities straight and start saving if audio work brings you joy.
The audio crowd got used to incredibly high prices for software, $100+ for an app or even plugin is considered "normal", and has made it completely impossible for kids or just people without disposable income to get into. Everyone knows this, which is why everyone who actually cares to get those folks into their ecosystem either dropped their prices, or now offers a subscription model in addition to buying a perpetual license for a specific version.
And in an ecosystem where subscriptions are $9.99/mo (which they pretty much all are), $5/mo is a power move.
Paying a recurring monthly subscription isn't the only way to get a trial.
If you didn't have any money to spend until halfway though college other than a surplus of $5/month, than by saving for $200 you likely would have doubled your disposable income and you would have left school with a Final Cut Pro license on top of that. I'm sure kids will buy it, and they're going to be worse for it than when they paid $200 for a license.
In any case, I can't emphasise enough how much paying a monthly subscription over a one time fee does not help the poor in general, at best it allows for you to shift expenses a few years down the road with low interest if you're some sort of temporarily embarrassed millionaire, which isn't the same thing as helping poor kids other than maybe some small niche. Being poor doesn't mean you should do more $5/month subscriptions, it means you can't get away with them nearly as much without getting punished by economic reality.
I spent money on a dock that would allow me two audio inputs (microphone and guitar for example) and a USB jack for plugging in an external MIDI keyboard. The experience was somewhat janky and unreliable. I wonder if that has changed.
Timing unintentional but neato that musicians can now record, distribute & promote all from the device.
(not mentioning name of app cuz promotion, also we're not the only app that does this)
Apple often advertises their new pro phones with „professional“ level video production so I always assumed that is possible somehow
I wonder whether we’ll ever see them reboot Aperture, even iPad only. Much as I like Lightroom Cloud, I‘d love to see Apple take it on.
Subscription model sucks.
Give them some time to work out the bugs.
I don't love Apple products much but the appeal of using Logic Pro on a tablet isn't small.
It would be killer if this supported Dante over Ethernet at 96khz.
WTF is this?
where is your open source support now? outbid by data-capitalists is where it is,
That's a hard pass from me, dawg. I refuse to subscribe to an app for a hobby.
It feels like Apple has no idea what to do with the iPad Pro. The product hasn’t evolved at all since 2018.
100% this.
I have an iPad Pro. If I want to plug it into a projector via USBC or a Dock I must ALSO connect a Bluetooth speaker device as the iPad will not allow use the internal speakers on the iPad while connected to an external _display_ fucking madness.
I understand what you are saying, and it sucks indeed, but there are other systems that have exactly the same 'problem' and in real life this is a problem for the minority of people. apple sells to the masses, and they will do what the majority of the people want/need/use. Sure, it sux if you dont fit in that group, but that has been the thing with most big vendors of things.
You seem so matter of fact with your opinion.
How big is the classroom in your mind?
Video conferencing units like you bring up most of the time need separate drivers, or an app to connect.
Should I have all these different teleconferencing apps on my iPad in case I show up to a client that uses xyz model?
What happened to apple’s “it just works”
Funny how you didn’t explicitly state that when referring to the use case of “the masses”.
The masses are just the people in your local environment?
Seems like you’re backtracking.
But also, why does that matter? If the speakers don't work (i.e. cannot be engaged while connected to a projector) but won't cut it for the classroom, why is that better than if they can work but aren't loud enough? At least in the latter situation the user has the option and can make a human judgment. The user is a hell of a lot more qualified in that situation than some dev/PM at Apple who thinks they always know better than the user.
What is the use case for an iPad Pro? To be used by professionals as a _portable laptop_. Presentations are probably one of the top use cases and Apple can’t even get it right.
If the iPad Pro is yet another consumption device then remove the bullshit pro moniker and just sell iPads.
The presentation setup, in apple's view, is an appletv connected to a tv and one or more HomePods for the audio. and you can use an iPad or iPhone or MacBook to cast to the screen+audio.
Like I said before, it sux if you dont fit into this group (which is the masses) but they are not alone in focussing just on the masses
Now you’re putting words in my mouth and appearing dense. I never said it was the _same_ as a laptop. I said it’s used similarly.
I have never once seen someone being “creative” on their iPad in a public setting. If you are correct and that is the use case for the masses we should see it being used as such everywhere. It is not.
The macbooks are indeed used more by developers, but as soon as you get into the more 'creative' areas, the iPad + pencil for those kind of things wins big time.
As I said in another reply if you were forthcoming with the fact that you are basing your opinion in a vacuum (your environment) we most likely would have not went in circles. Instead you claimed “the masses” when in fact your area is a tiny percentage of iPad users worldwide.
it's simply another type of device, not a replacement.
I'm kinda curious - what does it do that my laptop can't? Am I missing out on anything by bringing a full computer with me when I have to work?
I've got an iPad (an older one) and it's just about completely useless for me. It doesn't support my file syncing app, it insists on using it's own file formats, it doesn't trust me to install apps and doesn't have enough builtin IO to charge and use a mouse at the same time. Lugging around a second Mac seems like a much more seamless experience to me.
1. Personally, an iPad for me is just another nice gadget. I'm a developer and I want my MacBook 2. The iPad has a lot of things less technical people prefer over a notebook: 2.1 - easy of / lack of - maintenance. It just works, you click the home button and it works, things are simply there 2.2 - battery life. iPad wins hands down from all other alternatives 2.3 - pencil. both for creative work as for boring office work and signing contracts 2.4 - games for the kids/pets. Roadtrip? waiting for the doctors appointment? anything? give them the iPad and have them kill time with $random thing 2.5 - support. No matter what the problem is, walk into an Apple Store and have it fixed. (I know some parts of the world have different service, but at least here in .nl its perfect)
N.B. I have the iPad Air 4, and it's quite light compared to the MBA. And I can use a smaller bag when going out.
People work where they want to and jow they want to. If the tool works for you, go for it.
Maybe it's for other people then?