Nintendo reportedly issues DMCA takedown for Switch homebrew projects
gbatemp.net
gbatemp.net
https://www.law.cornell.edu/uscode/text/17/512 (search for "(f)" a couple of times)
It has been a very weak penalty in practice without much enforcement, but there are some examples of it being used:
https://en.wikipedia.org/wiki/Online_Policy_Group_v._Diebold.... (successfully, but with low enough damages that it was mainly a moral victory and not really a disincentive for anything)
https://en.wikipedia.org/wiki/Lenz_v._Universal_Music_Corp. (rather less successfully, but not only was the work allowed to stay online, the case did confirm that copyright holders must at least give subjectively good-faith consideration to the idea that material or activity may be fair use before sending a notice of infringement. this does not necessarily require a proper legally reasonable weighing of the statutory fair use factors, just subjectively good-faith consideration.)
Even in a perfect world where the DMCA is "balanced" and any abuses are properly punished, this problem wouldn't go away - the platforms will merely provide alternative means for advertisers (and anyone else who's happy to pay) - their real customers - to take down whatever content they want. It will merely become a bullet point in their list of features that they offer to paid customers, completely independent of the DMCA (and thus wouldn't be subject to whatever the DMCA says).
(I also don't know what theories hosting providers use or don't use to argue that they don't have §1201 liability for things that their customers post...)
Basically, you should be allowed to have copyright, or DRM, but never both. And you can't change your mind on it either... if the hardware is released with DRM, you don't get to release a non-DRM version because you realized you fucked up. If it's extant anywhere in the world, copyright's forever out of reach.
This isn't to say DRM is acceptable; most examples aren't. But it is legally incompatible to argue that a rights holder can have trademarks/copyrights but should not defend them.
Obligatory IANAL.
They've stolen from the public domain, and given those works back to corporations who didn't even have anything to do with creating them in the first place.
Look, there's a lot of problems with how both of these things work today, but that seems entirely nonsensical to me.
If at the start of the deal you ensure your work cannot fulfill the requirements of that deal, eg use DRM, then you do not enter into that deal as you have already refused it by not fulfilling your end.
In your analogy, you're putting locks on a house, but you were only allowed to rent the house under the agreement that you wouldn't leave it locked up. and you didn't leave a key with anyone or do anything to make sure the house was unlockable. In fact the locks are booby traps that will destroy the house when your rental period is up, robbing those who would otherwise occupy the house of every having that opportunity ... yes, it's a protracted analogy because it sucks and these are different concepts.
We're only giving them a time-limited lease to the stuff. If you leased land to someone for 75 years, and at the end of the lease term they started burying highly radioactive waste on the property to prevent you from taking it back for the next 330,000 years...
Well, you'd just refuse to lease it to people like that, wouldn't you?
We should demand that our government refuse to give those leases out if they do it. DRM or copyright, not both. DRM prevents the work from ever going back to the public domain.
Your arguments are ill-considered, in fact, you don't even prevent one. Just knee-jerk reactionary "nyuh uh!".
Edit: When you click “I agree,” you have signed a contract according to US Courts. If you somehow use the software without accepting the EULA, you have no license, which is automatic copyright infringement. Unless expressly stated, software is not “sold” in the US, ever. https://en.m.wikipedia.org/wiki/Clickwrap#Legal_consequences...
What does that mean?
Say that I have, in my hand, a copy of some software. I bought it at a store, for money. I did not sign anything (or even give my name). What law obliges me to follow the EULA? It can’t be contract law, since I did not sign anything. It can’t be copyright law, since I’m not making a copy of the software (or making a public performance, etc.).
So what is it?
And of course, the EULA would be part of the setup process.
I won’t necessarily agree to (or even see that display of) a EULA if all I do is reverse engineer the software.
Do other industries do this as well?
“By opening this CD jewel case, you agree to only play this CD as directed by the following rules”?
“By turning the key in the ignition of this vehicle, you agree to be bound to the terms of service”?
“Every time you press the start button on this coffee maker, you agree to extend your SuperCoffee™ subscription to one year in the future”?
Sort of? To my understanding, music and movies are kind of halfway to "licensed, not sold" either.
The box contains a copy of the software. But copyright law prevents you from making a copy of it, including the copy that your computer would need to make to run the software.
The copyright owner generally agrees to enter into a certain contract with whoever buys the box. Typically, the copyright owner specifies what the contract terms are, and it's usually non-negotiable. (The non-negotiability, making it a contract of adhesion, is the strongest argument against so-called "shrinkwrap" or "clickwrap" agreements. But that leaves the box owner with just a box, and no permission to use the software.)
You might be under the misunderstanding that contracts need to be signed to be effective. Nope. There are lots of ways to accept a contract offer, most often by "implied acceptance," where the parties just start doing what the contract says. In your case, that's probably by opening the box and sticking the physical media in your computer (or otherwise running the software). Similar to going to an amusement park whose ticket has a bunch of fine print on it, or working as an employee at a company for a while without ever quite getting around to signing the employment agreement they gave you.
I am not convinced of that. If I hold a book up to a mirror, am I breaking copyright law? If I read a book aloud to a child, am I breaking copyright law? My retinas will contain an actual physical image of the book whenever I look at the book. Are my retinas breaking copyright law?
> You might be under the misunderstanding that contracts need to be signed to be effective. Nope.
I am not under that misapprehension, but I do believe that a contract must be explicitly agreed to in order to be valid. And in my example, I did not agree to anything when purchasing software in a store; I gave them money, they gave me a box.
On the whole thing about a contract needing to be agreed on, you're right. Some countries have different jurisprudence, but a shrinkwrap license is difficult to enforce. You need to have actively agreed to a EULA. But copyright law still applies, and you're not given the right to copy software through copyright.
You seem to imply, but avoid to state directly, that the answers to my questions are yes, no, yes, and yes, respectively. And that would be completely absurd, and anyone arguing the validity of that in a court would be asking to lose.
Copyright makes copying illegal, yes (among other things, like making a public performance, making a new derived work based on the copyrighted work). But what is a copy? I would argue that a copy of a program must be something which can be used as a program by some other person. Like a copy of a book has to be usable as a book (independently of the original book) to count as a copy. Otherwise, it’s a derived work based on the original work. So what is a “work”? I would argue that a copy of a program in memory, like a mirror image, or a reflection in a retina, is not a “work”, since it can’t be displayed, used, or even sold.
But IANAL.
Not so fast!
17 U.S.C § 117 - Limitations on exclusive rights: Computer programs (a)Making of Additional Copy or Adaptation by Owner of Copy.—
Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
(1)that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2)that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.
The age of technology was not just a revolution in silicon, but a revolution in wholesale stripping of consumer riggts by buisnesses through legal boilerplate as supported by the United States judiciary's continued coddling of the interests of the tech sector to the detriment of everyone else.
All that means is that I have to buy the software on the secondary market, and then immediately begin reverse-engineering it, without ever entering into the clickwrap by installing it, no?
This topic on the other hand has nothing to do with fair use as there is no derivative work being created. It also isn't a copyright violation, it's a violation of the DMCA. Specifically it violates the DMCA's provision that prohibits distributing tools used to violate the copyright of other work.
Absolutely not.
Just as an example, the Sony v. Universal case involved direct copying from the TV stream to a VHS tape. Not only that, but it saved Sony itself from the contributory infringment claim too, not just the hypothetical users from their hypothetical direct infringment.
As for the DMCA issues, they're probably unconstitutional. Because fair use is constitutionally required (as held by SCOTUS in Eldred and Golan), a law that results in the doctrine being basically impaled by proxy can not stand.
This is the same rationale the court used in the VHS case. Because a fair use was found, Sony was allowed to continue making their devices. If it was tried today, the DMCA's anti-trafficking provisions wouldn't be allowed to stand IMO, as they would conflict constitutionally with the fair use requirement and factual finding in its favor by the court.
And while you are allowed to implement technical measures to prevent people from doing this or make it difficult you shouldn't have any legal protection.
You are allowed to make an emulator because there is nothing that says it's illegal. Under the DMCA, you are not allowed to distribute tools which help in the circumvention of copyright, which is what this tool does. It allows people to bypass the copyright protections Nintendo has put in place to prevent people from running copied games without permission.
Tools that facilitate this legal use shouldn't be an able to be taken down. It doesn't matter if you think they're using those tobacco accessories for something else.
But a tool that allows you to break say HBO's streaming DRM wouldn't get this protection.
Nintendo puts money into R&Ding product.
Then somebody goes on GitHub and says "let me help diminish sales of said product and open source their otherwise intellectual property"
I don't know if that is "fair use". Fair use in their terms is:
buy our product, use it like a regular person
If there was a clause that said "you can only run this emulator if you don't use pirated ROMs and you need to also own a physical unit", then... maybe? But I think your definition of free use is a little stretched. Would be curious to hear from others if I'm wrong.
Also, the rules are "buy our product, do whatever you want with it." Craftsman can't pursue legal action on me because I publish guides on using hammers (even their proprietary hammer) as a doorstop. The world of software has apparently been hard at work to take away our right to do whatever we want with the things we own, but I'd encourage all who read this to push back on others trying to move the goal posts on your right to do what you like with the things you pay cold hard cash for.
“I say to you that the VCR is to the American film producer and the American public as the Boston strangler is to the woman home alone.”
For context: months before Valenti said that, in 1981, Sony’s creation and sale of the VCR had been declared contributory copyright infringement by the Ninth Circuit. An appeal to the Supreme Court was in progress. Months after Valenti said that, the Supreme Court reversed the Ninth Circuit decision—by a 5–4 vote.
If a single justice had voted the other way, the VCR would have been ruled illegal across the entire United States. Unfortunately, the movie industry was crushed by the weight of home recording and fast‐forward, and never recovered. Oops, sorry, I meant to say that after their attempt to make the VCR illegal failed, they embraced the format they had tried to destroy, and as a result earned billions and billions of dollars over the subsequent decades. Some Boston strangler!
Otherwise first sale doctrine means they can pound sand.
In fact all the tooling on github is designed specifically to only allow running homebrew but not priacy, you have to go a step further and find "sigpatches" which are not distributed on github if you want to run pirated games.
Emulation is legal, and has been for years. THis is not the same as Piracy.
Any proof of that?
I'm fairly convinced the main reason Xbox has retained integrity all these years on the One is because they let you boot into developer mode and let you run whatever you want. The protection isn't keeping you from using the console, it's keeping you from dumping games. (They obviously also invest a lot more into security, much of which trickles down from Xbox into Windows).
Here's a great talk about security on the Xbox, and why locking down the entire console is a non-goal: https://www.youtube.com/watch?v=U7VwtOrwceo
Wrong. No one open sources their IP.
It also highlights the flaws in the DMCA system, as companies can abuse it to stifle innovation and competition without proper checks and balances.
I guess if I care at all about actually playing it (I got it for my kindergartner, who promptly asked me to return it to get my money back once it failed to run), the hard part will be bluetooth paring the switch controllers to my Linux box.
Thanks for the roundabout tech support, Nintendo!
Do you expect that to be hard? The mainline kernel has a driver already.
https://github.com/DanielOgorchock/linux/blob/ogorchock/driv...
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/lin...
Mine reports itself as a Cambridge Silicon Radio USB device 0A12:0001, and works great with recent Sony controllers, while people with some other dongles have reported lag and/or unstable connections.
This list is a bit old, and wasn't aimed at Nintendo controllers, but might still be a good place to start:
https://github.com/chrippa/ds4drv/wiki/Bluetooth-dongle-comp...
I didn't either.
I have a launch-day Switch. I waited in line that night for Zelda.
Now, within the past week, for some reason or another I was feeling oddly impatient. I decided to see if I had any aluminum foil laying around to play with. I did, and my impatience suddenly waned away within a download or two. It was that easy.
I am still looking forward to picking up my Collector's Edition for Tears of the Kingdom that I pre-ordered the minute I could. However, I'm much more patient now.
https://www.reddit.com/r/SwitchPirates/comments/139y23v/succ...
Release software anonymously.
Use torrents. Avoid GitHub and mainstream services. Use usernames you don't associate with. Don't use your real name or link it to your real life. If you're desperate for attribution, divide it up so a library is on your GitHub but the app is not.
People need to examine what matters more to them, credit or doing the thing they're doing, and adjust accordingly, because in such cases it seems like you can either have the latter or neither at all of the two.
The freedom of individuals clearly stops at illegal acts.
Of course, you could say exactly the same thing about Microsoft or Sony's hardware - the only difference is the Switch is more dated and its games run better on more devices.
Which, dangerously, can place things in legal danger. There are legitimate uses for, say, nitroglycerin - but >90% of uses will be illegal and it’s illegal to possess for that reason. Same could be argued for being the approach of some countries to guns. Same in some states for car radar scanners.
I think the emulator developers really do need to consider actually doing something to combat piracy in the long-term, or Nintendo may actually be successful banning it.
guessing guns manufactures should be liable given the mass shootings in certain trigger-happy places.
> I think the emulator developers really do need to consider actually doing something to combat piracy in the long-term,
surprised that nintendo has not attempted to get dolphin shutdown, with all past attempts of negotiation between third-party developers and big companies [e.g nintendo] have gotten nowhere what do you suggest?
What? What an off-base analogy.
My guess is that they care about Switch emulation because it's their current console. A Switch emulator actively harms sales of new units and games - and keep in mind, in comparison to Sony and MS, Nintendo is small. They live and die by their IPs and by selling consoles and games.
Dolphin emulates old hardware, that is not produced anymore. They also don't seem that worried about NDS and 3DS emulation and jailbreaking for that matter.
dolphin was able to boot and play some wii games relatively in the middle of commercial sale [2009-2010] so not a rule either.
Nor should the creators of said thing be responsible for the misuse of others.
If Nintendo doesn't want their games pirated, they should go after people distributing and downloading the ROMs for those games.
Emulator developers already scrupulously avoid providing any copyrighted game files or even purely functional firmware. On their forums and comment sections, they prohibit asking for or providing links to copyrighted content. For current systems like the Switch, they provide step‐by‐step instructions for how to dump personal copies of legitimately licensed software.
What “something” do you suggest they do? Because Nintendo has openly stated in their copyright FAQs for decades that they consider even creating one’s own personal backups to be unauthorized and illegitimate use of their exclusive intellectual property.
The reality is, there is no step they could take that would make Nintendo happy. Instead, emulator developers do the next best thing (rather, the better thing): keep their actions generally within the confines of current law.
A while later I saw a streamer playing the game at 4X resolution, and was blown away at how much better the game looked. I watched them play the whole thing just to experience how good the game looks without jaggies everywhere.
I wish my Nintendo Game License included a clause that allowed me to use an alternative rendering path for their game code. I already paid for the license; just let me run it on better hardware if I have the opportunity.
With the exception of the new switch emulators, most emulators are emulating gaming experiences that existed decade(s) ago. I don't know a single person who would download a gamecube emulator to pirate a game they've never played before, people use emulators to re-experience the games they played(and owned) a long time ago.
https://sonic.fandom.com/wiki/Christian_Whitehead#:~:text=Ch....
Meanwhile; my friends in the Mario and Metroid hacking scene would constantly be hit with cease and desist orders from Nintendo, and some absolutely insane projects have been basically DOA and had to go underground. It’s quite a bit sad.
They called me once, in 2015, asking if we could collaborate on Wii U security in some way. I was flattered but decided it would be against my morals.
That's the basic equation for most Japanese companies IMO. They'll still hire "genius" type people in specific positions, but probably not random hackers that have a strong sense of not playing by the rules (of course not everyone in the homebrew community is like that, and I'd expect there's actual hirings happening with the more team oriented members)
PS: I think another cultural element to this is, the "brilliant jerk" stereotype is way less pervasive, and you'll already find within Nintendo's hiring pool crazy talented people who are also extremely good team players with decent social skills. That makes it all the more harder to hire wild ninja rockstars.
How is Nintendo still able to find and pressure individuals all over the world?
Don't use github, don't use your real name, don't host your website, or forums, or downloads in the US or affiliated countries.
Is there something I'm missing here?
The other thing is that once you're in the community with a traceable identity, the only way to transition to a proper untraceable identity is to abandon your identity – abandon your friends, abandon your followers if you're a public figure in the community – and start from scratch with a new name. Almost nobody wants to do that.
In practice it's probably good enough if your identity is only mildly protected. Actually, in practice you can probably get away with ignoring takedowns without protecting your identity at all, if you're not engaged in piracy, since the only cases Nintendo actually brings to court tend to be about piracy. But that requires gambling that Nintendo doesn't randomly decide to financially ruin you. Nobody wants to do that either.
Oh, and when it comes to hosting, there are no good alternatives to YouTube and Twitch and Discord, certainly not if you want other people in the community to find you.
My extremely naive/uninformed view is that what they are asking to be taken down (a code repo) is not the software itself, but the instructions for a computer.
How is this different from going after a book that tells you how to do something illegal? Publishing instructions for illegal activity is legal afaik…
In the US, code is recognized as having both an expression and a functional purpose. The functional purpose can, and often is, legally restricted. And if your code is very, very specific to accomplishing an illegal functional purpose, there’s a good chance “free expression” will fail for the same reason you can’t yell at the top of your lungs with a bullhorn in public for hours without being charged for public disturbance.
Does that mean that the gcode (Cnc instructions) for making, say, a machine gun are not legal, while the technical drawings are?
Your gun example wouldn't have any DRM, so this part of the DMCA wouldn't apply.
$ git remote -v
origin https://github.com/shchmue/Lockpick_RCM (fetch)
origin https://github.com/shchmue/Lockpick_RCM (push)
$ git show HEAD
commit d625847124652ee8a69bc335adcbdf8be144b4f8 [snip]Because if it's the latter, you'd have to buy a game anyway before you could play it on the emulator, is that correct?
prod.keys which is universally used by the switch consoles(one file for multiple devices)
title.keys which contains specific keys required by games(one file for one game)
I'm asking because if you'd have to buy the game anyway, then I don't see how Nintendo would even have a revenue loss from the emulator. If there is no revenue loss, then the decision seems to be solely about control.
But then, unfortunately, I will admit also that about 92% of emulation, is so people can play games they did not pay for. The sense of entitlement from these people when they talk about it is often stunning, and I cannot support it. As for Homebrew, despite people talking about it, I have yet to see anyone say “XYZN is a fantastic homebrew game that really shines on the Switch specifically.”
If I was Nintendo, I would honestly be doing the same thing right now. If it were possible to build an emulator that only played purchased games then maybe we could have a discussion about leniency.
Also, ~70% of game sales are within the first month, if not higher. It’s why companies pay big for Denuvo - slowing pirates down a month could save tens of millions. For Nintendo, having games dumped before release is embarrassing and at the worst possible time financially for both them and their developer partners.
If we were talking about Switch game dumping after the end of the Switch’s life like the Wii or GameCube it would be a very different discussion.
Nintendo is also in the business of rereleasing games were no longer sold.
0: https://www.theverge.com/2021/8/4/22609150/sony-playstation-...
1: https://www.thegamer.com/xbox-series-x-s-sole-at-loss-200-do...
Who cares? Most of the people using a PC have used it for piracy at one point in time. Do you think PCs should be banned? The fact that some people are going to use emulators for piracy is irrelevant, especially in the scenarios where many of these people do not have the option to purchase said game if they live in regions where they're no longer serviced. And as we've seen before, companies have had no problems taking away things you've purchased or preventing you from playing games you own.
Emulators are both legal and a public good. They are the only reason why a lot of games still exist, as there are many games that never left the consoles they were released on.
There is also a disconnect between “I never think twice to pay for a nice shirt” vs “Games should be free”. People don’t mind paying for things in the analog world.
I never ever feel bad about paying for something that I enjoy. It’s a transaction as old as human civilization. Exchanging value that is mutually beneficial.
I don’t know why I get this feeling that we are actively dismantling the society that used to produce amazing things through trade and trending towards nothing will be built, like some sort of a Frankenstein neo-communist society. I talk to young people and they want free stuff. If it’s not open source, you’re evil.
"To be more precise, the study estimates that for every 100 games that are downloaded illegally, players actually legally obtain 24 more games (including free games) than they would in a world in which piracy didn't exist."
https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...
Piracy is mostly dependent on availability, pricing, value proposition, regional parity and affordability. Steam is a great example of how to tackle piracy.
Opponents of piracy don't understand that financial loss was never proven by studies and is an urban legend at this point.
Is it that "Let's pirate, it's good for the society, I'm told it is free marketing"?
Repeating lies doesn't make it true, even if you have money to push it.
Piracy is harmful short term, but absolutely necessary long term.
How incredibly rude. As a small business owner I very personally understand what it takes to pay my bills and feed my family. There is no room in my budget for new games releases, just like there is no room in my budget for a netflix (and sixteen other streaming services') subscription.
The equation really is quite simple -- if a product is good, I will pay for it. If a product is crap -- I will not. If good product is locked behind a shitty delivery system, then I will do without it (ie, not pay) or humor myself by pirating it (ie, still not pay).
A tangentially related anecdote; I used to work for a small IOT company that dealt with some fairly proprietary software & hardware. One day I got an email in my inbox from somebody who had reverse engineered our (closed-source) windows client, and built a generic *nix command line client for the tool. We collectively shrugged, asked the developer if he wouldn't mind us hosting the source code on our corporate website, and what license he wanted to use. End result -- we grew our userbase for that particular device, and could point folks that needed a *nix solution at a source package. tl;dr, moral of the story: don't fuck with hobbyists, even if they're reversing your stuff.
Emulation is legal with specific restrictions, but it's also the only way to play some games and systems that are no longer produced. If we're talking about Nintendo there's a slew of games that they made over the years that you cannot buy from them, they do not produce anymore, do not make available digitally, and would go after anyone who tried to sell them digitally. That goes for PC, Xbox, Playstation, Dreamcast, Sega, etc. - if a company has abandoned the software and hardware I (personally) don't think they have a valid legal or moral claim to stop that from happening.
The second layer is that the groundwork for emulation in consoles tends to begin when that console is current gen - even though the success rate is miniscule, the foundations are laid that allow emulation at a later date. Without those foundations it might be more difficult to emulate abandonware at a later date.
Some MGS series games have been released on one platform only and those platforms are no longer supported.
If you want to play something like MGS: Twin Snakes legally you have to find a used copy somewhere (and hope that the discs haven't been damaged) and get the original console (and hope that the hardware isn't faulty) to either play the game on it or dump the game somehow. (Dumping might not be legal everywhere). Or you can just sail the high seas and play it on your PC.
I doubt that anyone is going to port less known games to modern systems any time soon.
Where are you getting this figure? I've never really understood the close tie between emulation and piracy.
With the exception of the new switch emulators, most emulators are emulating gaming experiences that existed decade(s) ago. I don't know a single person who would download a gamecube emulator to pirate a game they've never played before, people use emulators to re-experience the games they played(and owned) a long time ago.
The appeal of, for example, Nintendo's paid-for emulation services goes well beyond just stuff you personally played before, and the same applies to downloading roms.
Of course, even taking the nostalgia market alone, I don't know that having owned a game once creates a permanent right to play it free going forward, even in just a moral sense. How many of those people who had previously "experienced" a game sold their copies, or never owned one in the first place?
If a game can not be purchased from the developer anymore I have absolutely no moral objection to pirating it. Why would I go out and buy a second hand copy - in some case for extravagant prices - when the developer sees exactly 0% of that money?