Frank Gehry used to do really chaotic abstract drawings and hand them off to aerospace CAD operators to turn them into something that could be engineered and machined and assembled. Lots of people could do the drawings and have magic mushroom facades but Gehry understood the resulting interior spaces as well … I think it’s there is a ton of potential for great tools employing the past decade or so of ML/AI but ISTM it should empower the process rather than replace it.
Generating assets using AI will drastically cut costs and turnaround time. I'm eager to see these tools generate assets in real-time. Imagine being able to interact with an endless possibility of scenes. Games would ship with a generative model, and entire levels could be created on the fly, ensuring every play through is as different as the authors want it to be. Exciting stuff.
Fast content creation isn't, or the tools are sparse and locked behind small, costly proprietary silos.