It's a lower cost of entry than almost any other industry I can think of. A cargo van with a logo on it (for a delivery business or painting business, for example) would easily cost 10-20x as much.
2. The problem is scaling. To support billions of search queries you would have to invest in a lot more than a single GPU. You also wouldn't only need a single van, but once you take scaling into account even at $3500 the GPUs will be much more expensive.
That said, costs will come down eventually. The question in my mind is whether OpenAI (who already has the hardware resources and backed by Microsoft funding to boot) will be able to dominate the market to the extent that Google can't make a comeback by the time they're able to scale.
2 - Scaling is not a problem in other industries? If you want to scale your food truck, you will need more food trucks, this doesn't seem to really do anything for your point.
GGML and GPTQ have already revolutionised the situation, and now there are tiny models with insane quality as well, that can run on a conventional CPU.
I don't think you have any idea what is happening around you, and this is not me being nasty, just go and take a look at how exponential this development is and you will realise that you need to get in on it before its too late.
Even so, I am able to produce insane results locally with open source efforts on my RTX3060, and now I am starting to feel confident enough that I could take this to the next level by either using cloud (computerender.com for images) or something like vast.ai to run my inference (or even training if I spend more time learning). And if that goes well I will feel confident going to the next step, which is getting an actual SOTA GPU. But that will only happen once I have gained sufficient confidence that the investment will be worthwhile. Regardless, apologies for suggesting the RTX3060 is SOTA, but to me in a 3rd World Country, being able to run vicuna13b entirely on my 3060 with reasonable inference rates is revolutionary.
GP lives in an company world. The cost of a developer to a company is the developer's salary as stated in the contract, plus some taxes, health insurance, pension, whatever, plus the office rent for the developer's desk/office, plus the hardware used, plus a fraction of the cost of HR staff and offices, cleaning staff, lunch staff... it adds up. $3500 isn't a lot for a week.
So you get situations where someone names a number and someone else reacts by thinking it's horribly, unrealistically high: The former person thinks in employer terms, the latter in employee terms.
I live in the real world, at a small company with <100 employees, a thousand miles away from SV.
$3200 * 52 == $180k a year, and gives $120k salary and $60k for taxes, social security, insurance, and other benefits, which isn't nearly FAANG level.
Even if you cut it in half and say it's 2 weeks of dev salary, or 3 weeks after taxes, it's not unreasonable as a business expense. It's less than a single license for some CAD software.
> 2. The problem is scaling. To support billions of search queries you would have to invest in a lot more than a single GPU. You also wouldn't only need a single van, but once you take scaling into account even at $3500 the GPUs will be much more expensive.
Sure, but you don't start out with a fleet of vans, and you wouldn't start out with a "fleet" of GPUs. A smart business would start small and use their income to grow.
I still think there is a lot to be gained from just properly and efficiently composing the parts we already have (like how the community handled stable diffusion) and exposing them in an accessible manner. I think that’ll take years even if the low hanging algorithm fruits start thinning out.
...that's probably Koomey's law[1][3], which looks well on track to hold for the rest of our careers. But eventually as computing approaches the Landauer limit[2] it must asymptotically level off as well. Probably starting around year 2050. Then we'll need to actually start "doing more with less" and minimizing the number of computations done for specific tasks. That will begin a very very productive time for custom silicon that is very task-specialized and low-level algorithmic optimization.
[0] Shows that Moore's law (green line) is expected to start leveling off soon, but it has not yet slowed down. It also shows Koomey's law (orange line) holding indefinitely. Fun fact, if Koomey's law holds, we'll have exaflop power in <20W in about 20 years. That's equivalent to a whole OpenAI/DeepMind-worth of power in every smartphone.
The neural engine in the A16 bionic on the latest iPhones can perform 17 TOPS. The A100 is about 1250 TOPS. Both these performance metrics are very subject to how you measure them, and I'm absolutely not sure I'm comparing apples to bananas properly. However, we'd expect the iPhone has reached its maximum thermal load. So without increasing power use, it should match the A100 in about 6 to 7 doublings, which would be about 11 years. In 20 years the iPhone would be expected to reach the performance of approximately 1000 A100's.
At which point anyone will be able to train a GPT-4 in their pocket in a matter of days.
There's some argument to be made that Koomey himself declared in 2016 that his law was dead[4], but that was during a particularly "slump-y" era of semiconductor manufacturing. IMHO, the 2016 analysis misses the A11 Bionic through A16 Bionic and M1 and M2 processors -- which instantly blew way past their competitors, breaking the temporary slump around 2016 and reverting us back to the mean slope. Mainly note that now they're analyzing only "supercomputers" and honestly that arena has changed, where quite a bit of the HPC work has moved to the cloud [e.g. Graviton] (not all of it, but a lot), and I don't think they're analyzing TPU pods, which also probably have far better TOPS/watt than traditional supercomputers like the ones on top500.org.
0: (Slide 13) https://www.sec.gov/Archives/edgar/data/937966/0001193125212...
1: "The constant rate of doubling of the number of computations per joule of energy dissipated" https://en.wikipedia.org/wiki/Koomey%27s_law
2: "The thermodynamic limit for the minimum amount of energy theoretically necessary to perform an irreversible single-bit operation." https://en.wikipedia.org/wiki/Landauer%27s_principle
by mid 1980s personal computers costed less than $500
While it may have been true that it was technically possible to assemble a PC for $500... good luck. In the real world people were spending $1500-$2500+ for PCs, and that price point held remarkably constant. By the time you were done buying a monitor, external drives, printer etc $3000+ was likely.
https://en.m.wikipedia.org/wiki/IBM_Personal_Computer#:~:tex....
Or see Apple Mac 512 introduced at approx $2800? One reason this was interesting (if you could afford it) was the physical integration and elimination of "PC" cable spaghetti.
https://en.m.wikipedia.org/wiki/Macintosh_512K
But again having worked my way thru college with an 8 MB external hard drive... which was a huge improvement over having to swap and preload floppies in twin external disk drives just to play stupid (awesome) early video games, all of this stuff cost a lot more than youre saying. And continued to well into the 90s.
Of course there are examples of computers that cost less. I got a TI-99/4a for Christmas which cost my uncle about $500-600. But then you needed a TV to hook it up to, and a bunch of tapes too. And unless you were a nerd and wanted to program, it didn't really DO anything. I spent months manually recreating arcade video games for myself on that. Good times. Conversely, if you bought an IBM or Apple computer, odds were you were also going to spend another $1000 or more buying shrinkwrap software to run on it. Rather than writing your own.
Source: I remember.
The CPC 464 is the first personal home computer built by Amstrad in 1984. It was one of the bestselling and best produced microcomputers, with more than 2 million units sold in Europe.
Price
£199 (with green monitor), £299 (with colour monitor)
> But again having worked my way thru college with an 8 MB external hard drive
that was a minicomputer at the time, not a PC (personal computer)
> Source: I remember.
Source: I owned, used and programmed PCs in the 80s
I believe this was the PC of the ordinary person (In the "personal computer" sense of the word.)