We know the rough bounds of the technical parameters of a GPU good enough to fool a human. We don't yet know, for a large variety of cases, how to generate
artwork that good in any better way than taking a snapshot of something real.
That being said:
> somebody should have made a prerendered animation that looks real by now, but I've never seen one
How do you know? A friend of mine works on visual effects, and his show-reel has quite a few shots where, if you didn't have before and after shots side by side, you wouldn't know that a computer had been involved at all.