> The balance of crafter to manager numbers is a tricky one to strike. Too few and you risk misalignment on the most important things, too many and you add heavy layers of process, approvals, meetings and… side quests. Our numbers were unhealthy, just like it is in much of the tech industry. One of the insidious consequences of this is that it leads to the company increasingly celebrating activities rather than crafter driven outcomes. With the right numbers we’ll fully focus on outcomes and impact.
Am I reading this right that they decided they had too many managers, and are laying off some? They don't say it clearly in which direction they thought they were unbalanced, but I think that's the implication of "activities rather than crafter-driven outcomes", or just what is supposed to be the obvious answer when anyone says this is unbalanced?