These multi-billion dollar corporations cannot be trusted to maintain their digital storefronts or the ability to play games into the future. This has been shown time and time again as Nintendo et al. have shuttered eshops, dropped support for consoles, and removed titles from circulation. Video game history and its preservation fully depend on emulation efforts from the community.
No, while the emulation is pretty good, it's not perfect, and new titles won't always run out of the box. And things like online multiplayer naturally don't work. A Switch is a guaranteed-to-work way to play those titles, and arguably more convenient if you actually use the portability of it.
There are of course non-piracy ways to use them. I own a hackable Switch and have dumped the games I purchased so I can play them in an emulator on my Steam Deck. But not every title will run perfectly that way, so sometimes the Switch is the only portable way of actually playing them.
Online multiplayer won't work on a Switch either. It's a separate paid subscription service.
LAN play mostly exists to be able to reliably connect Switches to each other at tournaments and such (which is why you find it more frequently in competitive games). It doesn't connect to Nintendo's servers, it just looks for other devices on the same network for local play purposes. Its not the same thing as regular local multiplayer, that's a different feature.
You can somewhat trivially intercept this using DNS if you want to do long-distance co-op, but it's absurdly jank from my experience.
Also both Ryujinx and Yuzu support connecting with LDN_mitm which well, man-in-the-middles the LDN sysmodule on hacked Switch devices to enable the same thing as LAN play interception but then for titles that don't support LAN play.
can't Nintendo get a clue and make a retrocompatible newer model which does not have the processing power of a potato?
I don't personally care about copyright. I don't pirate video games because they are generally artistically as interesting as blockbuster movies which is to say not at all but I don't really have an issue with people denying profits to the entertainment industry.
Writing emulators is fun in and of itself by the way. I don't think most of the developers use them to play.
The fact that the system currently relies on copyright is not in itself a justification for it nor does it means it's a good system.
https://slatestarcodex.com/2014/08/14/beware-isolated-demand...
There is no way for you to, with the certainty you did, say what you said. You have absolutely no way of actually knowing what people use emulators for, and you're just pulling it out of your ass and pretending it's the absolute truth.
You are making a massive assumption based on nothing but your own beliefs, and you need to make it clear that the assumption is nothing more and certainly not the fact you are parroting it to be.
Some pirates may just want free shit, yes. But some pirates, especially modern ones, really are working more on a preservationist angle and intending to ensure that works aren't lost or destroyed. Rightsholders aren't forced to ensure that the public actually has access to a work once copyright expires, so the public must ensure that for themselves.
For me, the form factor counts for a lot. That is part of the experience. The Switch itself also makes a great emulation platform for gaming on the go.