Web3's fake version of Web history
davekarpf.substack.com
davekarpf.substack.com
"It has always struck me that the rush to define the next chapter of the Internet (“Metaverse! Web3! AI! Oh my!”) has been driven by tech elites’ hunger to turn the page on the techlash years. They want to go back to being judged based on their ambitions, rather than their results."
I tried 3D printing. The results were subpar and the utility wasn’t much beyond a toy or a hammer.
I tried VR/AR. VR just made me nauseous. AR was a cool tech demo that I would never use because I’m actually trying to reduce my screen time, not increase it.
Tried web3.0. Got scammed.
Currently trying AI. This somehow feels like the real deal. I’m at least using it every day, even maxing out my GPT-4 limits.
I work at a hardware company and these days 3D printing is invaluable for prototyping and other similar work.
Maybe in a couple of years the same will be true for the others.
Fragmented Future (1999) https://web.archive.org/web/20111110143942/http://darcyd.com...
I guess in a way that makes it like New York, which isn't a replacement for York.
This was the a16z-backed "Internet Computer" which launched a token, ICP, that Chris promoted and was then dumped on retail investors as liquidity for insiders.
Chris's version of the history of web was created to sell retail investors on this narrative. And a16z has made a pile of money doing it.
Although a16z did invest in "Internet Computer Protocol" (formerly known as Dfinity) years before, the term here is being used in the general sense, and Dfinity adopted the term later for marketing purposes.
you're always subject to some authority, trust always exists, it's just that in decentralized systems that authority is arbitrary, subject to an algorithm rather than an entity governed by law
The web during this time was marked by many commercial languages and app servers. (like ColdFusion, server products by Netscape and Sun, etc). A decent IDE was typically several hundred dollars. Corporate interests were trying to control the protocols and standards (Flash, ActiveX, Applets, etc). Even browsers were initially paid commercial products.
If not, you could use PHP, Perl, Apache. LAMP stacks were everywhere. Debian was the right choice, even from a GNU/FSF way.
The end of the 90's with Mozilla being open changed the things a lot.
Also, even in 2004 you could browse Slashdot with FreeBSD and Lynx under a 486 perfectly fine.
…if you’re a scammer.
The absolute ease with which crypto allows criminals to scam and cheap people is extraordinary. And web 3.0 is the perfect handy-wavy buzzword to cover the absolute shitshow that happens in cryptoland.
1) AOL was the first centralized Internet service in America to offering a walled-garden Internet in the mid-90s. Back then, they'd package their 30-day trials floppies with games and magazines -- physical bloatware! You'd see things like "AOL Keyword" instead of 'search term'.
2) Jim Clark and Netscape. After the Netscape IPO, his next project was "Healtheon" a dotcom boom project that positioned Clark's company as the middleman between insurers and care providers. Decentralization this was not. The project ultimately failed, and it's only remaining trace today is the now-blogspam site WebMD.
People who make up models on Twitter, or for blog posts, generally make them up to demonstrate a point. That's what Dixon did, that's what this author has done.
In the internet’s early history, the commercial internet experience was very different and often about companies trying to make money with different rather than all powerful “big tech” platforms. And yes, of course many tried (and often failed) to commercialise it.
However, the experience of being “very online” back then was completely different and existed outside all that.
It was a world of IRC, newsgroups, independent forums, personal websites, DC++ hubs, LAN parties etc. that was nearly totally unrelated to big companies and websites. Yahoo vs Google was mostly irrelevant for people inhabiting this world, which was indeed much as Chris describes, at least from my perspective.
Although it evolved over time and was clearly under threat towards the end, this version of the internet lasted well up to the mid-late 2000s.
Summary: this post misses the point and does not paint a “more correct” narrative than Chris does in any meaningful way.
There's an interesting modern case where a meme started on Mastodon, but then it popped up on Reddit and everyone seemed to have a different idea of which YouTuber/Twitter community/etc came up with it.
https://mastodon.social/@picklemaddierix/100639571254871391
https://old.reddit.com/r/teenagers/comments/bt9ww9/gender_is...
It might have been the first Mastodon meme to go viral on the wider internet.
I think you just described one of the "sub periods" covered in the article. That phase happened but it wasn't dominant for the whole 15 year era.
It’s not so important what was dominant as that things that weren’t dominant had so much more of a place online. Not now in the adtech monoculture.
Now I am less online, in that way. I don’t care for what became almost the only options.
I’ll take the Wild West and scam prone “web3” over any amount of the “modern web”.
web1 -> peer-to-peer decentralized networks without built-in consensus or economics; end up de facto centralized because of this
web2 -> corporate owned networks; from iMessage to Tiktok to Reddit, this is most major networks today
web3 -> networks whose decentralization is enforced by cryptography and economics; Ethereum being one such example of a programmable network
If the terms were just marketing that would be one thing. But they actually describe real differences in properties that have significant consequences for those who build and rely on them.
delegating authority to an open and permissionless network of participants doesn't magically solve the problems of centralization, it mostly just subverts the progress we've made as a species towards mitigating those problems
- AJAX (Google Maps, Gmail)
- RSS (podcasts, blogs)
- Bittorrent
- jQuery (website interactivity)
- Flash games
- Flash video (early YouTube)
- database driven server-side CMSes (Wordpress, Drupal)
There is nothing about corporate ownership in these technologies in and of themselves.
web1 and web2 were equally "centralized", the only difference was the scope of their centralized actors
web3 is "decentralized" in a way that is effectively meaningless, trust still exists, authorities still exist, the only difference is that those centralized actors are no longer bound by rules or regulations