Seems like the ecosystem is very early/non-existent.
The WSL in the article was throwing me off.
Matt Rickard also had a short write-up recently: https://matt-rickard.com/implementing-llms-in-the-browser
My take is that we probably won't see much training done on WebGPU, because training is done upfront and it makes sense to standardize on a single GPU vendor and use an interface that can squeeze all the juice out of those GPUs (CUDA). But for inference and run-time computations, it could be very interesting to take a model trained with CUDA/PyTorch and export it (maybe with Apache TVM or tensorflow.js) into WebGPU that can run on end-user devices.
In its current state, can you train on PyTorch, export to ONNX, load ONNX in JavaScript/WASM, then use it for WebGPU inference?
I'm not trying to sound obsessed/married to ONNX, I just though it was "the standard". Curious to learn alternatives/what people are doing now but I fear even talking about what might being done is discussing "bleeding edge".
Edit: A quick Google shows yes https://onnxruntime.ai/docs/tutorials/web/
I believe so. Onnxruntime very recently merged a WebGPU backend: https://news.ycombinator.com/item?id=35694553
You can also go directly from PyTorch to WebGPU with Apache TVM. (ONNX is also supported, but my understanding is that it's better to go direct). This is an example using an LLM trained with PyTorch (I think) and run in the browser: https://mlc.ai/web-llm/
https://github.com/microsoft/onnxruntime/releases I don't see it in any releases yet?
https://github.com/microsoft/onnxruntime/milestone/4 I don't see it in the upcoming milestone.
I don't see any examples or docs that go with it
https://github.com/microsoft/onnxruntime/wiki/Upcoming-Relea... This seems to be out of date
https://github.com/microsoft/onnxruntime/tree/rel-1.15.0 I do see the js/webgpu work merged into here so I guess it'll be released in 1.15.0
https://onnxruntime.ai/docs/reference/releases-servicing.htm...
> Official releases of ONNX Runtime are managed by the core ONNX Runtime team. A new release is published approximately every quarter, and the upcoming roadmap can be found here.
ONNX Runtime v1.14.0 was Feb 10th
As for people continuing to use three.js, yeah, I still see a lot of folks using it to build games. That whole “js everywhere” still seems to be really popular with a lot of folks.
It probably also helps that new comp sci students learning 3D graphics are often now taught using three.js instead of C++ like when I was a student.