Take Transformers 3 for example: "It took 288 hours PER FRAME to render the Driller along with the photo-real CG building that includes all those reflections in its glass."
Less complicated scenes in Pixar films take hours to render just ONE frame, which is why they do it using thousands of powerful computers at render farms working together.
And even then, you can tell the scene is CG.
Maybe in 50 years when we all have the power of a render farm in our graphics cards we'll be able to, but even then. It's just not worth the cost of development. Storing massive textures like that would require an insane amount of hard drive space. Creating textures like, physics engines, character models, worlds, lighting, etc... would exponentially multiply the cost of cost of game development to a point that it's just not worth it.
Is it possible? YES. Is it feasible? NO. Why? Because being able to render a photo-realistic scene with humans in it means being able to develop a game with photo-realistic scenes without the studio going bankrupt.