Delta Force images: https://tagn.wordpress.com/2013/08/07/delta-force-a-memory-o...
Delta Force video: https://youtu.be/Fnj-q3ux-Us?t=287
Delta Force images: https://tagn.wordpress.com/2013/08/07/delta-force-a-memory-o...
Delta Force video: https://youtu.be/Fnj-q3ux-Us?t=287
Some mods/games even try to break out from the cubic theme, for instance "Little Lady" [2] or the "Rocks" mod [3]
It should be mentioned, though, that beyond those "extreme" cases, the MC-like voxel model is vastly easier to deal with for mod creators, and that's really a key point. That's the kind of thing a high-school kids can hack because it's Lua and PNG textures all the way.
[1] https://content.minetest.net/ [2] https://content.minetest.net/packages/Just_Visiting/littlela... [3] https://content.minetest.net/packages/Just_Visiting/rocks/
Best looking modern voxel games I know of are Teardown[0] and Shadows of Doubt[1].
[0]: https://store.steampowered.com/app/1167630/Teardown/
[1]: https://store.steampowered.com/app/986130/Shadows_of_Doubt/
I think the reality is that in Minecraft for example, every voxel is in memory, including the 99% of them you can't see. In minecraft, a chunk is up to 16x255x16 or 65,536 voxels, and with a view distance of 10, that's 21x21 or 441 chunks loaded, with up to 28,901,376 voxels in memory.
So whatever we do to turn voxels into polygons, we're going to likely be doing it across an enormous amount of data (relative to a home computer).
(And remember, in minecraft, chunk generation occurs live too. No world pre-gen. As you walk around, the game is inventing the world 65k blocks at a time!)
Without the cuboid look.
¹ https://store.steampowered.com/app/237870/Planet_Explorers/
Played the whole game in bad quality until near the end