This. The business folks at Atari weren't shortsighted like the ones at Commodore; adding a MIDI port alone to the ST contributed to place that machine into its own music production niche ("I want a Mac but can't afford it") which prolonged their life for years after Atari ceased production. Adding a MIDI port to the Amiga would have been trivial, I built and sold several at that time on local BBSes, and the cost was like a few bucks: one 74ls04, one photocoupler, one voltage regulator and a few analog parts; making it internal would have been even cheaper due to not having to add a serial D25 connector and an enclosure, not to mention the parts purchase in the ten of thousands. Unfortunately the business folks at Commodore constantly cut corners by removing what they thought not important for what they still thought of a game console, so one would buy a desktop computer only to find it had no hard disk and real time clock: boot from floppy and set the date/time at each boot? Come on! One would wonder how it could not fail.
The Amiga is unsuitable for serious MIDI work because of a hardware design flaw. There are like 4 timers and the timer interrupts were at a higher priority than the serial port interrupt. There was only a 1-byte buffer for the serial port, so it was possible to lose data if one of the higher priority timers fired at the wrong time.[1]
Peripherals (via expansion port) can trigger level 2 and level 6 interrupts[0].
Notably, level 6 is the highest priority level in 68000, short of the NMI (level 7).
I have to agree with the parent, adding a MIDI port to the Amiga would have been trivial.
0. https://sites.google.com/one-n.co.uk/amiga-guides/amiga-inte...
But, yes, Commodore had a lot of great engineers too, some of which followed Jack Tramiel to Atari and created the Atari ST and others who remained at Commodore.
Later, that same Amiga team finished Ranger, the next generation chipset, and was told "No." at Commodore.
Amiga's history gets more depressing the more you know about it.
It's debatable as it was different in the 8-bit area. A total of ~2 million Atari 8-bit computers [1] were sold as compared to the 12.5 - 17 million figure for the Commodore 64 [2] only. Arguably Atari 800XL was engineered better [3] (faster, better graphics, worse sound).
[1] https://en.wikipedia.org/wiki/Atari_8-bit_family
The AGA chipset supported sprites up to 64 pixels wide, but I dunno if any game took advantage of this.
UK and Iberian Penisula were all on the Speccy, Netherlands was big into MSX, France and Germany on the C64, no idea about the others, but surely not Atari.
While I had an Amiga and thought it was ahead of its time, I think both the Commodore 64 and Atari ST have aged better than the Amiga. The Commodore 64 has the SID chip so it's basically a programmable synth and still used even today, the Atari ST has MIDI ports, so it's a programmable MIDI Controller with timing that is arguably better than anything modern. Of course, the Amiga was Jay Miner's design and the successor to the Atari 800, but was released by Commodore. But I fail to see what has survived from the Amiga, personally I prefer hardware sprites to the blitter/copper and the bitplane graphics. The playback of sound samples was nice at the time, but the SID chip is much more distinctive. HAM was interesting at the time, but not relevant at all today. The pre-emptive multitasking was interesting, but not that useful at the time. I prefer the single tasking of the Atari ST especially for music apps, because the timing is more precise.