Yes … well …
We brought on via acquisition a bunch of Windows devs. It turns out we can't even clone the repository onto their laptops: some files in the repo have ":" in the filename, which is forbidden. There's a "aux.rs", also a verboten filename in Windows. And then there were some that differed only in case, which honestly I don't know how we manage that, as the non-Windows side is macOS, and yet roughly once per year someone introduces two files, same name, differing case into the repo.
> that "CRT" shader
Okay … that's not what CRTs looked like. Like, the curve seems way overdone compared to my memory, and IIRC the "lines" affect was really only visible on TV/camera. I have no memory of noticing it IRL, and I spent plenty of time at a command prompt.
(E.g., this random example — https://i.redd.it/1s3ny22b2va51.jpg — matches my memory pretty closely.)
(Also there were flat screen CRTs, but those were relatively late to the game and were rapidly obsoleted by actual flat screens.)
Edit: but also I want to play a round of Hack¹ with that shader.
¹i.e., quest for The Amulet of Yendor; you might know the newer incarnation, NetHack, but I didn't play that until flat screens, I think; the CRT time would have been on Hack.