I mean… if this is the case, how did Vampire Survivors become a huge hit and win multiple game of the year awards, and result in countless clones?
I mean… if this is the case, how did Vampire Survivors become a huge hit and win multiple game of the year awards, and result in countless clones?
Even if we have brain-interface full immersion virtual reality, you can still have fun throwing cards into a hat. In fact you will prefer it.
Games are like food rather than cars. In food, high quality food doesn't really push out low quality food. Even a billionaire will want a grilled cheese sandwich sometime. While in cars, you can say that in general people would like the more expensive cars rather than cheaper ones.
To me this puts a hard limit on upside of quality for games. It doesn't matter how many thousands of hours of dialogue you have voiced and motion captured if a vampire survivors could always eat your lunch.
This is very different to something like Call of Duty, Diablo, The Last of Us, etc where you put a lot more money into the game and if you actually make a good game (and fund a large marketing budget) it will most likely sell well. Same recipe works for Disney and other large movie studios.
Basically if you went to watch the next Marvel movie and you were greeted with $50 000 budged indie movie special effects and the no big name cast it gets you would you be a satisfied customer? (and you were expecting Marvel movie special effects and big star actors)
And something like Call of Duty makes more money every month then Vampire Survivors has made in the ~1 year it has existed.