How did you prompt the NPCs to maintain character consistency across time in a large conversation / how are you handling memory?
Super cool! Would love to see an OSS implementation
Super cool! Would love to see an OSS implementation
The token limit problem / memory isn't really being handled very well yet. There is some character consistency slippage that does happen with the current mechanism as well so hoping to tackle both of these in next version.
Trying to figure out the best way to get community input, long term would be great if anyone can make a custom RPG with custom world rules and lore.