Since the original question was about computing the velocity of a car, and since I work in the automotive field, let's take a real example: you want to know the approximate position, acceleration, and velocity (linear and angular) of your car. Your inputs are driven wheel speed (noisy, affected by wheelspin), non-driven wheel speed (noisy), accelerometer output (inaccurate, only present for some axes), GPS position (updated occasionally, has errors), and steering angle (pretty accurate, can be put into a chassis dynamics model). Almost certainly, you would use a Kalman filter to estimate the state of the car. Naive approaches such as subtracting two wheel speed values to obtain acceleration will not work well.
My point is that we should remember that numerical algorithms are a developed field with a lot of knowledge, and we should take advantage of the proven approaches. Sometimes, programmers who are not specifically from the physics or numerical fields, and who need to perform some computation, reach for a very simple approach such as the rectangle-rule integrals, and get bad results.