> Rust's GC (...) has worse performance [than tracing GC]
That's an unsubstantiated claim.
While reference counting may be slower than tracing in the general case, Rust's reference counting is not the same thing as general reference counting in languages like e.g. Swift or Python. There are two reasons:
- The good majority (99%+) of objects in Rust don't need to be managed by reference counting at all.
- Rust relies heavily on move semantics to avoid updating the ref-counts, so the good majority of refcounted objects have very few (sometimes just 1) refcount updates.
> reference counting gives better performance predictability than a tracing GC, but that is no longer true, certainly compared to the generational ZGC presented here.
Where does ZGC claim nanosecond latency?
But even if it did, it would be still worse, because refcounting doesn't do pauses at all. Pausing applies to pausing all application threads. Spending X nanoseconds freeing memory by one thread does not count as a pause, because the system can still make progress.