I'd take 1 fun, engaging game over 10 photo-real ones any day.
This kind of realism is neat, and I'm sure has its use in VR and movies. But meh for gaming we reached good enough a few years back.
The deepest (to me, most interesting) games -- roguelikes, Factorio, Dwarf Fortress -- all have shit (not photorealistic 3D) graphics, as if out of necessity. Maybe because they're all tile-based?
The sole exception to this I can think of are 4X games. Europa Universalis 4 looks pretty good, and I could picture it being photorealistic and fully ray traced while still being one of the deepest 4Xes of all time.