Magic3D: High-Resolution Text-to-3D Content Creation
research.nvidia.com
research.nvidia.com
Perhaps at the same cost, they would be able to build such a catalog quicker, especially if they need less hyper specific things in bulk.
It likely doesn't generate good edge flow for symmetrical meshes, with hand-picked loops and poles. It's possible we get something like that eventually, but I suspect it's at least a couple of years away.
In most examples the Imagen examples are actually closer to what I'd expect to see as well. Less detailed, yes, but a better and more pleasing result overall.
I expect these kinds of single chunk meshes are not that useful. Things will really get interesting when someone creates a model that can generate 3d objects from individual primitives.