Really ?
It does not feel this way on my scene that has more than 90 .png files used for texture.
The time to : download the globel zip file + open and reading the points and all textures => 5 to 7 seconds. This is super quick !
The time to : download the globel zip file + open and reading the points and all textures => 5 to 7 seconds. This is super quick !
Note that I'm not storing assets at rest in a ZIP file because there's no reason to. If I was doing that it might close the gap some.
- Step 1: download zip file containing my XML point file and my 90 PNG texture files.
- Step 2: open zip file and dezip in 91 filed
- Step 3: run 3D games with all the 91 Assets. The (small) game engine reads each 90 PNG files and - of xccourse- transform each one in a GPU compatible texture.
All zip takes about 6 seconds. Not so bad