I do think in this case he misses a bit of the point, goes too far:
> They are designed for fast loading and streaming off SSD's. Who cares about saving off a few hundred ms (or a second) when it takes hours or days to download the product onto the SSD?
Most games will have only one two or three downloads over the user's lifetime, and it'll never be instant, will always require some wait.
But we load textures many times if we keep playing a game.
Rich's overall point remains, but I think some balance of optimizing load speed is also very appreciated & very necessary.