Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades
github.com
github.com
Other than that the music and aesthetics are great, though there is some funny aliasing of sprites and JPEG artifacts in the backgrounds. The key to this kind of aesthetic is a crisp look.
I like the sporadically sprinkled "konk" synth bass notes on raised scale-degree 6. That, and the sparsely-spaced synth chords that aren't hard-sync'd to the straight-ahead dance beat. (As a friend of mine would put it, you successfully avoided relegating those chords to "barline jail" :)
And the "shields down" sound effect is cute!
I just kept expecting things to sort of blossom, get multi shots in different directions, homing shots, lasers, area damage weapons, focus / delay shot weapons.
and then I get to the first boss, and it just... spits bullets in random directions, faster and faster. No patterns or waves, and just a real linear unexciting difficulty increase, until eventually I get hit twice in a row and lose. :(
The hitbox / bullet thing doesn't feel great either - modern shooters have really gotten me used to the idea that your hitbox is mostly just your cockpit, so you can real carefully edge your way between bullets if you have good reflexes and gauged it right - and part of that system is making it real clear where the bullets are, which this design... doesn't.
The bullets blend too easily into the background, and are way way way too similar to the coins. I'm glad the coins autocollect, because if they didn't, it would basically be a nightmare of constantly trying to figure out if you were being baited into 'collecting' a bullet instead of a coin.
what you've got here is really promising, but also needs a lot more work - I'd love to see you put the work in!
A problem I regularly have with my for-fun games is that I can’t find assets for them. Most assets on free/cheap asset sites are for isometric 2D pixel art games.
I need sprites for raycast games! I would pay someone $20 to give me some quick, serviceable stuff but I imagine they would need much more for it to be worthwhile. I can’t justify more than that for throwaway personal projects.
I’m looking at AI art but it doesn’t quite get anything in the format I need.
I might just borrow the Chex Quest assets…
The game itself in one we've seen before. But all art matches well (sounds, BGs, sprites, etc.) with concept!
I also appreciate the fact it runs smoother than most modern SPAs.
In the end you may not have to “optimise” because it works and good enough to ship.
Reason for asking is I'm currently making a javascript spritesheet function for handling multiple animations on page, so it's top of mind. I thought everyone would be using them by now.
You could be focusing on the main app logic rather than the spritesheet functions.
Have you finished it yet? ;)
Maybe alternate vertical-scrolling with side-scrolling, like Salamander did.
I feel like dancing while playing this.