Why Video Editors Are Switching to DaVinci Resolve in Droves
petapixel.com
petapixel.com
The pro editing world working on six, seven, and eight figure projects (I don't do studio blockbusters) is currently 75% premiere, 19% avid, 5% FCP hold outs (usually stubborn Oscar winning editors), and <1% Resolve. I've worked with one single editor cutting in Resolve in the past 18 months (approximately 200 projects ranging from global ad campaigns, to narrative tv and film, to major music videos).
The amateur and digital only world (YouTube) are the ones switching primarily because Resolve is cheap or free (depending on your needs). No one wants to subscribe to Adobe, Premiere crashes too much, Avid is too confusing for this audience (who don't need the professional workplace features), and the new FCP is a joke. Vegas was popular on the ultra low end for a while but it's just lacking too many features.
No one really cares about Resolve running Linux outside of ultra high end color suites and tech guys dabbling in video.
I bought a perpetual license for Resolve Studio for $295. Premiere Pro costs $21/mo., in perpetuity. So over even a relatively short time horizon of 2 years, my costs of ownership for Resolve Studio is still $295, but Premiere would cost me $504, and would keep costing me more and more money forever, likely at an increasing rate, as Adobe loves jacking up the monthly prices of their "Services" without actually improving the product.
Bottom line for me is I LOATHE software subscriptions, and will happily spend more to actually own the software I use, though in this case Resolve is actually CHEAPER to own, so it's a win-win for me, and a mounting loss for Adobe with no end in sight, as they're never going back to perpetual licenses as they've gotten fat and lazy suckling on the teat of "Recurring revenue" and are motivated by greed and short term profit above all else.
If Apple didn't mandate that Apple TV productions use FCP it would probably already be dead.
That’s false. Even Apple commercials aren’t required to use FCPX.
FCPX is no slouch. Two of its biggest problems are (1) a lack of serious “multiplayer” (large team workflow) capabilities and (2) an industry perception that FCPX isn’t as “safe” a long-term bet as, say, Avid solutions. If you’re a smaller creator, it’s still a better and more reliable choice than Premiere in my experience.
It's the only reason we overpaid for Apple computers when we could have had superior, cheaper alternatives for a quarter of the price.
But not ones that are both better and cheaper. The M1 and M2 chips turned that market on its head.
They're the best at a specific benchmark (single core power consumption) that isn't relevant to how they're intended to be used, and which frequently ends up with M-based laptops being paper by their Windows competition at most tasks.
From what I heard all the time, new Apple hardware is on par for multimedia work now. The only thing you don't get is gaming compatibility/performance, so if you reuse your hardware for that then yeah.
and if you locked yourself to microsoft ecosystem for some other reason that's on you...
You can even remote-control DaVinci from Python (if only there was a Javascript library available), and edit videos programmatically. Mind blown.
Resolve was no cost and did all I needed. Albeit if quirky and picky about input formats.
And on Linux, Resolve is like the only good option. Final Cut and Premiere simply don't work there.
how is it compared to its paid competition?
Basically it's a timeline editor like Resolves "Edit" tab.
You can even flip it on ebay and recoup most of the program licensing costs!(if they allow you to separate the program license from the hardware)