Space Invaders creator reveals game’s origin story
wired.com
wired.com
Here's a much better one from 10 years ago: https://www.newyorker.com/tech/annals-of-technology/the-spac...
But more importantly, since the article went on to describe the "octopus" and other aliens in some detail, I was looking at that picture trying to see those details. None of those aliens were quite as I remembered them. That Atari 2600 picture really doesn't do justice to what the article goes into detail about.
I guess they weren't doing a whole-screen-refresh (with double buffer) in those days, just turning pixels on and off to move the objects. So then there's a limit to how many objects can move per frame.
E.g. the player moves by blanking our pixels on one side and adding them on the other...
But basically one alien moves every video frame.
- Bob Ross
This is true: I was holding a retractor on the other side of the operating table.
There's an important game design lesson in one of the defining features of this game being an artefact of the hardware that the game designer accidentally bumped into. That's fascinating. And happy accidents like that are still an important part of game design today.
Sometime later, I drew a picture of what the screen of "my game" would look like, once I got a computer. It was two-player game that (in hindsight) I realize was obviously a combination of Space Invaders, Asteroids, and Pong. Not super-creative, though I still think it'd be very playable.
By the time I got a computer and programming tools capable of making my game, I was busy trying to make money, so the schedule for my game has slipped a bit.
This said, my initial source of inspiration was the Space Invaders and a few other video games but I have rapidly developed new models and created totally original icons.
I remember he also said before that was an effort to avoid any copyright infringement. Taito seems to be pretty nice with him though, which is not granted these days!https://floooh.github.io/tiny8bit/c64.html?file=c64/space_in...
(only works on desktop because at one point you need to press a key to advance)
Apparently, adjusted by inflation it's the highest grossing entertainment product at $13 billion :o
It's calming and assuring to my intellectual / perfectionism streaks to read about Important People also having to make mistakes, and iterate in order to find a great solution.