‘Angry Birds’ company is about to be sold for $1B to Sega
theverge.com
theverge.com
IIRC they did this renaming switcheroo to get people into the freemium+ads-supported version. The original was undercutting their new monetization.
(Which don't get me wrong, is exceedingly scummy already. "The original was undercutting their new monetization", AKA people prefer to not have ads and annoying freemium if they know the game is solid)
If it was not for Apple Arcade, I probably would restrict my kids to playing Kerbal Space Program or the few games I know that do not have all that garbage.
The Netflix games are trying the same approach. Basically they have games on the app stores but you can't play them without an active Netflix subscription.
Same here. I gave me this rule: No games on phones or private work computers, as well as no crap like Facebook. I might expand this rule to other non-productivity apps as well, since gaming on a phone is a time drainer and distractor for me.
"Nuh-uh." - Hosts file
https://www.howtogeek.com/27350/beginner-geek-how-to-edit-yo...
Essential software and should be the first app to be installed on a device.
Wow. Couldn't even leave the words Angry Birds in the title.
Search engine obfuscation.
I've yet to find a good substitute for this game. Nothing else is paced quite right.
Apparently, there's still a billion dollars worth of merch and micro transactions that can still be milked.
Our family has a rather nice Angry Birds carry-on suitcase. I have to wonder what it will be worth in twenty years.
I'd pay twice for the game if I could get the old vanilla experience back. I played on Wii, and it's too laggy to enjoy.
</s> // <-- I have noticed adding this reduces errors
https://old.reddit.com/r/IAmA/comments/1iu1ih/i_am_joey_betz...
Anyways, it’s not like Angry Birds didn’t refine the formula. The slingshot mechanic was better for touch screens, the different birds types, and making the art cutesy.
I can't find it but recall reading somewhere that the original "pitch" for angry birds was just a bunch of bird sketches submitted to a company-internal brainstorming session. Then they tacked on the gameplay etc. afterwards.
WotC is a big company, and D&D is bigger than it's ever been, but like Diablo 4 is gonna net more profit than D&D makes in a decade.
And they owe almost everything to the lore from Tolkien's middle-earth.
WotC is more like SEGA in this scenario though because they only bought out D&D.
I don't recall Diablo ever messing about with THAC0 or D&D specific rules. Cribbing "level up" mechanics is about the same level as music sampling the amen break. An enormous debt might be owed, sure, but the concept is a public good now and said debt is uncollectable.
And D&D owes to the wargames that preceded it.
Nothing exists in a vacuum.
What do you do, if you write a 2d physics library, and someone makes a popular game. How do you retro-actively acquire the licensing?
Prudent thing is I guess to take the time to get your IP in order before launch. But it's extra difficult for cash strapped solo indies ;)
[1] https://investors.rovio.com/sites/rovio-ir-v2/files/2023-04/...
(Never mind, I see you corrected your post)
https://www.playstationlifestyle.net/2021/11/07/sega-talks-s...
https://www.forbes.com/sites/scottmendelson/2022/04/28/box-o...
A third movie is on the way.
On the consumer side, I can only imagine it would be yet another x86 based console, because what else is there to do? Another samey controller, because once you add a right analog stick, and left and right bumpers and a home button, what do you have left to differentiate on? Can't even put the cable on the wrong side anymore. I guess you could have a nicer screen and just build it into the controller, but that was hardly used last time.
On Sega's side, they're going to do all that R&D to make the same thing as everyone else and then how are they going to make the money back? Not on first party game sales. Third party sales will be hard too, unless they have some really strong pitch, but at this point, they're really a new entrant, so who's going to port to the new guy's platform, unless it's so amazing and underpriced that everyone will want to buy it.
Might be nice if they can figure out how to make a mini-dreamcast though. Depends on how many games they can get licensees to sign up for though, I guess.
Here's a source https://www.forbes.com/sites/carolinereid/2023/03/01/reveale...
But once you factor in toys for the movies and shows (and other merch), DVD and Bluray sales,video games units sold and microtransactions, theme park tickets, increased subscriptions to Disney+ for marquee shows like the Mandalorian etc. it probably has been made back, probably with a multiplier.
This is just one example breakdown of the numbers:
https://practicaleconomics.org/category/star-wars/
We also know that Disney+ is hemorrhaging tons of money. Disney reported something like a $1.1 billion loss in 2003-q1, and $1.5 billion loss the previous quarter. This is like Disney sinking one of their cruise liners every quarter. Neilsen streaming ratings have shown Star Wars shows have completely fallen off and have failed keep Disney+ competitive.
There are also tons of stories reported about how the Star Wars toys have failed to sell, and retailers were fire selling everything trying to get rid of the merchandise.
This is interesting. Is this a US only phenomenon? I understand that the US is the biggest market for Star Wars. But if true, this is quite fascinating since I thought Baby Yoda toys and lightsabers are super popular gifts, despite the popularity of super hero toys.
Baby Yoda toys were an exception to the rule. But even Baby Yoda toys have their own story of missteps in this saga. Disney was caught completely flat-footed by the success of Baby Yoda and did not have any toys ready to go at the launch of The Mandalorian. Disney was overcompensating for the toy disaster after all the movies, (which also made their toy make partners very unhappy). (I think Hasbro is one of the main suppliers.) Then when Baby Yoda was a surprise hit, and fans were going to things like CafePress out of desperation for anything, Disney desperately scrambled to get anything out as fast as possible. If I recall, they had to bypass their normal partner Hasbro and go to Mattel just to get something to market fast. This is almost unheard of.
Baby Yoda is the only merch hit they have, but there are now retailer signs showing demand saturation. And for Star Wars fans who follow all the shows, like The Mandalorian, people are saying it looks like Baby Yoda was supposed to have left the show, completing his arc around the end of season 2 or The Book of Boba Fett. But rumors say, Disney desperate to keep Baby Yoda in the spotlight, forced him back into the show, with rumors Baby Yoda is going to appear in a bunch of other future Star Wars shows, like the new Rey Skywalker-Palpatine show.
I also forgot to mention the The Star Wars Galactic Cruiser experience. People also keep track of open bookings in that hotel and show it is mostly empty. There are lots of estimates of how much this cost to build and what the operating expenses are (all this is very expensive), and it once again indicates this is a massive money loser for Disney.
From what I have seen most of them seems to be quoting each other figures in some kind of circle jerk with very little idea about what's actually true and most of it seems more fiction than fact, especially when it comes to derivative products and merchandising.
A streak broken only by this year's D&D movie (90% RT + "fresh" rating)
This way Sega gets its foot in the mobile gaming door and also gets the people who made the Angry Birds movies and TV show(s) on their payroll.
Using Rotten Tomatoes as a legitimate measure of quality, you need to use the inverse value of their score.
And yes, there is a story around not giving credit to the inventor of box2d: https://techcrunch.com/2011/02/28/creator-of-angry-birds-phy...
From the baffling release of the 32x 'console', to the jump-start release of the Saturn (which cost them insanely valuable retail connections and meant software wasn't ready for launch) - to the shit-show that was the never-released Sonic X-Treme - SEGA seemed obsessively dedicated to making sure it made every major business decision as damaging to its existence as possible.
By the time they finally produced a frankly phenomenal offering with the Dreamcast, the industry's good will towards SEGA had all but vanished. I recall EA saying after the debacle with the Saturn they wouldn't even make games for the Dreamcast.
All these years later, that girl who grew up getting and cherishing her SEGA Genesis as a Christmas gift in 1993(4?), spending way too much time on the playground about how much better SEGA was ('there's actual blood in Mortal Kombat, though, suck that, Nintendorks!') fully expected to be using the equivalent of a Dreamcast 5, and if SEGA hadn't been frankly just so incredibly stupid, I most likely would be.
This is just a continuation of normal behavior for SEGA, another monumentally stupid decision based off all the wrong motivation and market research.
But what do they do now? Sega must have some big revitalization plans. I'm not saying that it can't work, but I don't quite see it at this point.
Data point: I was at an AR (kind of) golf venue and they offered an Angry Birds mode (which they were really proud of). I thought it was pretty bad.
In all seriousness, mobile gaming is an extremely crowded market. To their credit, they capitalized on their early success and did what they could to build what appears to be a franchise. And the first movie wasn't all that bad!
Bad Piggies was also fantastic.
[0] https://www.statista.com/statistics/1249220/rovio-revenue-se...
I mean, look at this: https://en.wikipedia.org/wiki/Rovio_Entertainment#2009%E2%80...
They have 2 released Angry Birds movies, 11 TV series, non-stop game releases for the past decade. They seem to be doing a lot of things.
https://techcrunch.com/2011/02/28/creator-of-angry-birds-phy...
How is Angry Birds worth 1B, are we in 2013 with Fruit Ninja and Temple Run?
If you do not trust this specific source, there are plenty others easy to find by search engine.
Unfortunate choice for Sega to acquire such a company.
https://news.ycombinator.com/newsguidelines.html
You also don't seem to have an earlier comment here that was being downvoted.
My earlier comment was downvoted in record time for stating the same, so I made a new post. What's the reason to have such a guideline? I suspect manipulative downvotes to silence my opinion. Otherwise, why not comment and correct my fallacies instead?
> It never does any good, and it makes boring reading.
People are here to talk about interesting topics. That you are being downvoted is not a very interesting topic to anyone but yourself. You pointing it out also isn't going to magically make the downvotes go away.
> I suspect manipulative downvotes to silence my opinion.
It takes 501 karma to unlock downvoting. People aren't here making dozens of accounts just to take away your fake internet points.
The reason why it still should be allowed to talk about it is to hinder, or raise awareness of vote manipulation in the comments.
"it is boring" is not a logical explanation, but maybe that's just me.
https://www.gamesindustry.biz/segas-rights-as-publisher-of-a...
It was somewhat early with Supercell, but with Angry Birds I think getting money while possible is great idea.