Thank you for citing this. I favorited it as yet another example to cite whenever the topic comes up.
Seems to be a trend with japanese companies. Check out the wonderful consequences of allowing these corporations access to your computer:
Thank you for citing this. I favorited it as yet another example to cite whenever the topic comes up.
Seems to be a trend with japanese companies. Check out the wonderful consequences of allowing these corporations access to your computer:
It's also pretty scary that it's open sourced so more developers can use it. I cringe at having to fight root kits with every game uninstall. I'm a huge fan of games that detect cheaters in subtle ways and direct them to unintended outcomes. Like being stuck in the elevator unable to escape. Or what COD is doing with cheaters, taking away their senses and ability to see people or objectives. Kids will complain it's a bug or what not on the support forums only to expose themselves and get banned.
Exactly. It disgusts me to my core, the audacity of these corporations.
> To find cheaters, simply look at stats and behavior.
Partially agree. This is especially relevant in skill-based games but I assume such statistics can be poisoned by cheaters over time, increasing false negatives. There are also game designs where bots are literally indistinguishable from sufficiently addicted players. Think anything with a reward schedule in the game design: MMORPGs with timed spawns, mobile games with timed rate limited gameplay. Especially the latter.
In the end, Linus Torvalds is right about security: if the word "trust" isn't involved, it's not security, it's masturbation. We should be playing games with friends who we trust instead of randoms from the internet.
Wall hacking and aim bot can be caught with behavior and statistics. Not in real-time but damn near.
1. The stats you cited (k/d) is well within normal variance
2. It's not super common for cheaters to run around spinbotting/blatant wallhacking. I would actually say that's the minority.
3. Depending on the game, that would never happen because MMR just matches you up with people based on your new "skill" i.e. 2 games with 8K/d puts me in harder games and I go back down to something reasonable. Again, most cheaters don't continue to just dominate, those are the minority and get caught easily.
Some days I’m multitasking while I play games. Some days my mouse battery dies mid game. Some days I’m really sharp and I’m up against people who aren’t as good. Some days I’m not as good and I’m up against people who are really sharp.
Wild fluctuations are normal for a human casually playing games.
You can see that gear is hacked items. Invalid stuff.
Nothing is ever done about it. Absurdly blatant, and discouraging.
I’ve made top 10 on hardcore at early portions of a new season before. But only before these regulars get online and instantly get to the top.
That, or any other of many scenarios that go against the idea that an account is used by one and only one person.
The whole point of this thread is that these systems are not installed on cheaters in a targeted way. They are installed on everybody's computer. They make far far far more innocent gamers suffer than they punish cheaters. And we've seen time and again that these systems misidentify cheaters badly. Think of all the times your Norton of McAfee misidentified your bit torrent client or your open source utility or your own crypto mining software for malware, and multiply it by a thousand.
These corporations? They are merely guests on our systems. Every single thing they think they can do? It's because we allow it. We allow their game to run at all. We refrain from modifying it. Everything they do, it's a privilege and we can revoke it. Ruin their PC? Good luck with that. If people care enough they'll reverse engineer your game and make their own version without all your bullshit.
I don't fault the skids either. As far as I'm concerned they have as much computer freedom as I do. The only solution is to whitelist the people you play with.
[1] https://www.youtube.com/watch?v=VlIXK2L_180 [2] https://www.youtube.com/watch?v=TRmU91YJFo4
VAC (user-mode) is easily broken for the most part so players willingly navigate to external platforms for CSGO like ESEA and FaceIt which use their own hand-rolled intrusive kernel mode anti-cheat.
Maybe it's best if Microsoft just baked this into Windows. It's intrusive, but clearly players demand it for competitive games. Streaming isn't a solution to that, the latency is unacceptable in shooters.
Unfortunately, that also means you and I can't run our own driver code, on our own purchased machines! I find this really crappy for reasons which have nothing to do with anti-cheat. For example, I can't install modified nVidia drivers.
They had to make a choice for UX sake, they chose the bigger group of people and are happy to let the tinkers go to Linux
I avoid streaming for that reason, but it's not unthinkable to play shooters with high latency. For years in the late 90s we played Quake 1 with a 150ms ping and had a blast. If non-streamers were disallowed that might actually be a good platform for fair competition.
Yes, that's right. But it's also a completely different sort of lag, you can't compare network lag to input lag. With net lag in a game like quake you had to deal with players not really being where they seemed, but at least the game still resonded to commands when you issued them. It didn't take 150ms for your character to start jumping after you hit the jump key. That's unplayable. Also we had mods for dealing with net lag, the "unlagged" mod that let you shoot players where you saw them, not where you really are. It worked well if you were playing with people who didn't cheat.
Incidentally, I remember something else about playing Quake in those days: I didn't need anticheat, and nor did any of my friends. We ran private servers and did our own matchmaking. We didn't need anticheat because we chose not to play with cheaters in the first place. If any of us were secretly cheating, it wasn't severe enough to be noticed and therefore wasn't a problem. Anticheat only becomes "necessary" when matchmaking is taken over by the company, you're made to play with strangers instead of friends, and when everybody is encouraged to take it suuper seriously with global ranking nonsense that encourages people to treat the game like a career, not like a game. I really hate this trend in modern games. I'm sure it drives "engagement" but it encourages players to develop unhealthy attitudes and obsessive behaviors.
Instead, only “authorized providers” are allowed in most cases, that charge you a lot of money for the privilege of having a dedicated host, if at all. Worse is when the game company themselves provide the servers without the ability to choose.
When we could host our own, at home or at school or in the work IT closet as a “storage controller”, we could control the experience. This is why Minecraft because so popular, mods yes, Twitch Personalities, probably also, but the ability to host your own world with friends and hold them accountable for blowing up your house at school the next day was why it became a phenomenon with kids.
And of course besides that, games with local multiplayer.
What's the max latency that is low enough?
Descent did, famously different max rates for vertical and horizontal, so if you want to master fast turning, you've also got to master rolling so you can turn in the direction you want at the faster rate.
.... if you are using Stadia as an example of the capabilities of this technology, it is a mistake. Stadia was always the least capable of all the game streaming services.
As someone who games exclusively on the cloud, including competitive online multi-player games, using services like ShadowPC, GeForce Now, and XCloud - I contend it is quite closer than you think
I recall many years ago one of the Command and Conquer games decided I had a pirate installation and blew up all my units in an on-line game. No, I had a perfectly legitimate copy that thought it was pirate because I had done an over-the-top installation of Windows because it was corrupted. Most everything worked fine and didn't need reinstallation.
Once upon a time Microsoft wasn't afraid to stand up to corporate-sponsored malware. https://www.zdnet.com/article/microsoft-will-wipe-sonys-root...
I guess that's changed?
I seriously doubt any anti-malware software will block this.
Microsoft has jumped the shark. Stop giving it the benefit of the doubt.
Let the developers (well... managers) deal with the refunds then.
HOWEVER, it and the user mode component are run on demand.
The issue here is sending data all the time and being balls deep in your Windows install even after removing the game
https://old.reddit.com/r/flightsim/comments/7yh4zu/deleted_b...
Flight simulator software developer ships malware to users, exfiltrates browser's password store to their servers without even using encryption.
I would distinguish between an Anti-Cheat actively doing shady stuff (like it seems to be the case here) and companies simply shipping crappy software - because that's too often the case in many areas.
At least they aren't literally in the business of making malware designed to own people's computers with the express purpose of denying them their computing freedom. That's ultimately what "cheating" is: an exercise in computer freedom. The game is running on my computer, of course I can modify it if I want. Any attempt to prevent me from doing so obviously requires that the computer not obey me anymore. The only thing that separates this crap from malware is some terms of service document nobody reads.
I've always been aware that all proprietary software is potential malware but I always gave these developers the benefit of the doubt until the actual vulnerabilities started surfacing.
I remember my very first comments on reddit years ago were on a news post about some flight simulator software exfiltrating your browser's saved username and passwords directly to the game company. Let me see if I can dig up that thread.
Edit: found it, here it is:
https://old.reddit.com/r/flightsim/comments/7yh4zu/deleted_b...
https://www.pcmag.com/news/flight-sim-labs-fights-piracy-by-...
> These idiots sent the passwords over HTTP to a machine running RDP on the public internet!! WTF, this stupidity has to be criminal!
Can't make this shit up.
There have been some companies that recently announced this kind of approach (at least with linux) but overall, we need our computer industry to be more open, we need more accountability of shady practices (exfiltrations!) and modern laws to allow people to protect themselves from these corporations that mean to steal our data.
> software is designed to own your machine, take away your control and monitor you
This is not really a problem with anti cheat
Don't generalize that to all software. Free software doesn't do that. GNU was literally founded on the principle of not doing that.
It is okay for private clubs to have rules for the conduct of their consenting members.
FOSS is great for allowing individual freedom of software developers. It doesn’t provide functional solutions for all of the worlds problems, though.
Who cares though? Fine, you can say they monitor you. The point is: to monitor you, they gotta pwn your machine. If they don't you can just defeat their silly "monitoring" software. They own your machine by installing kernel mode malware into your OS. They literally rootkit your computer.