PS. I'm not angry with Valve because they use DRM in their platform, I'm angry with Valve because they don't give publishers the option to distribute their games using an offline, DRM free installer.
PS. I'm not angry with Valve because they use DRM in their platform, I'm angry with Valve because they don't give publishers the option to distribute their games using an offline, DRM free installer.
Yes they do. There are plenty of DRM free games on Steam. DRM is optional on Steam.
What does this mean? You can still publish your game through other channels if you publish through steam right? I mean there are games that are on Steam and other platforms.
Have to say I'm not anti-Valve at all, I appreciate their commitment to the PC platform and their contribution to the free source cause. I'm just very critical about lack of proper support of DRM-free options AND allowing people to not to depend on a working account after some product is supposedly purchased. DRM is the wrong answer to the wrong question aka how to stop people from doing something that current technology makes incredibly easy to do, instead of properly thinking about the real issue, how we keep fairly paying authors.
PS. Also I think that people should be a bit more concerned about data harvesting through the launcher.
GoG ostensibly cared about Linux in the beginning, but by now it's very clear that they don't.
It's their choice of course, and among all the alternatives to Steam I guess they're the best choice.
But they obviously don't want me as a customer, so I largely ignore them and don't recommend them to anyone.
In almost every single aspect, Steam is just the superior product.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
I know that some games might run without Steam, but it's not comfortable at all.
And yeah It's not a problem. It's just a difference between Steam and DRM-free platforms like GOG.
Even when it's working, eventually it stops working and you'll be forced to connect to the internet. I learned this the hard way once. When you're already dealing with the fact that you don't have internet access, having your access to your single player offline games taken from you is just cruel!
I'm buying games exclusively on GoG because DRM free policy.
Their docs do admittedly ask devs to make integration optional for the user, but their definition of optional includes "no multiplayer" as well.
I don't think this is ideal by any means, but I do think it's a reasonable compromise.
For better or worse, many/most modern multiplayer games are architected to use a centralized, company-run software. The server software is not built to be deployed by end-users, and getting it to that state would involve very significant engineering effort. It's just not a reasonable ask.
One advantage of GoG is that they seem to actually care that old games on their store are actually working on new Windows versions, while on Steam it's more or less a gamble (at least you can return broken games though).
I’m not saying those things aren’t worth complaining about, but frankly, they aren’t what come to mind when I think of problematic DRM in video games. What comes to mind is the inability to install and play a game without an internet connection. GOG still provides real installers, and remains the most prominent platform committed to it.
To get a sense of what people are referring to as DRM on GOG, I reference this thread: https://www.gog.com/forum/general/drm_on_gog_list_of_singlep...
Until there’s a storefront that only sells games that include multiplayer servers that can be self‐hosted on your LAN, I think GOG’s explicit policy of no‐DRM installers is worth praising.
There was enough complaining about that that it got fixed, I believe, but that's how they released it.
IIRC from a discussion in their official Discord (by one of the people who work there) that is basically Zoom Platform[0]'s approach - if a game has a multiplayer component it has to allow you to run your own server.
Is steam's backup/restore game files option much different in practice?
Developers on Steam can ship their own update mechanism separate from Steam if they want to.
I feel like people don't actually know the policies of Steam and how it mostly just leaves it up to the developer, for better or worse.
If Steam decided to block developers from being able to do DRM, it wouldn't mean all the games would go DRM free, it'd mean the games wouldn't go on Steam, like they don't go on GOG - they'd go to their own launchers.
As much as people like to believe Steam has a monopoly, publishers have been able to bring out their own launchers reasonably successfully. People will go to their launchers if that's the only way to get anticipated games. Some of the most successful games started and remained outside of Steam.
The industry would look significantly different if Steam had an actual monopoly.
You buy game on GOG, dowload the installers, move it to a external HDD and you can install that game forever. This is the only thing that is actually DRM free.
Needless to say, you can't to that with ANY other store (be it Steam, Epic etc). All of them requires you to install their crap to access your bought games and they don't give you full offline installers.
You don't get an installer but many games are DRM-free on Steam so you can just zip up the directory under steamapps/common and you're good to go. I have ~180 games on my storage HDD from Steam.
I always try to have an offline copy of every game i buy (and i try to buy them from "proper" DRM-free stores than Steam where possible) and while it'd be nice if there was an offline installer, it isn't really much of an issue in practice. The biggest issue with Steam is that you don't know if a game is DRM-free or not before buying it and trying to figure out yourself (which is why i prefer other stores like Zoom Platform and GOG in the first place).