I'm not sure to understand your point (maybe I understood you in reverse, not sure!):
- "dosbox" 256b demos don't use extremely specific hacks: they use what was 10 to 15 years ago the standard platform (ie: DOS, Bios, VGA...); that will be the fate of today's javascript cool WebGL/Canvas stuff, including my own (see [1])
- the question about weither to use extensions or not (ie: WebGL, OpenGL, soundcards hardware...) is there for both assembly and javascript demos (see [2])
- basically IMO, unless you use WebGL, the performance of what you'll get is an order of magnitude or two slower than the equivalent in ASM so far on my tests at least
- please note that I'm not an ASM "freak": I tend to use ASM only for the small loops that require it (for instance, I released [3] which 95% Pascal and 5% asm roughly)
So I stand on my point: unless we rely on hardware and WebGL, we have lost several orders of magnitude of performance, by replacing a standard by another.
But please note I still enjoy these things coming out and I seriously hope WebGL et al. will get widespread usage!
[1] http://thbar.github.com/playground/
[2] http://www.geeks3d.com/20101126/demoscene-38644-mandelbulb-i... 1k intro of an OpenGL Mandelbrot set in 3D coded in assembly
[3] http://www.pouet.net/prod.php?which=17268 1995 demo