I think his problem (the previous poster) is not that there are addicts who happen to play these games. Sure there are addicts out there and you're not going to stop them.
He is pointing out that, like casinos, these games are specifically targeting these addicts, and these games probably couldn't even exist without the addicts to support them.
>its not going to stop people from making entertainment for the millions of users who aren't addicts.
These games aren't made for the millions of users who aren't addicts. These games are made specifically for addicts.
>Yes, we maximize for users who spend over $10k
It's like the difference between selling alcohol and selling cigarettes. Alcohol is mostly sold to normal people, and percentage of the population abuses it, but virtually every single cigarette made is sold to an addict.
Alcohol manufacturers could exist without addicts, cigarette companies couldn't.
If you make a Farmville type game there's a good chance you are depending on "addicts" to keep you in business.
I'm not declaring casual games to be immoral by the way. I'm just pointing out the difference.