Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings
And a browser-based version of it is here: http://sketch.metademolab.com/
Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings
And a browser-based version of it is here: http://sketch.metademolab.com/
Also you're apparently very, very fit and flexible. I pulled a hamstring just watching the dance.
I’m interested to hear your thoughts about the inevitable monetisation that will occur once someone wraps this into a horrible app with ads?
Maybe someone else can answer the related question of how the respective app stores deal with attribution-based code licenses?
And if I hid the code away so only I could use it, there's a good chance no one would ever create any of those experiences. Creating a successful app requires mobile UI people, devops, designers, marketing/SEO, monetization, etc. I don't want to do ANY of that... in the land of app creation, I'm more of a Tom Bombadil-type.
This is also my first project out of graduate school. I feel like I'll probably have other ideas down the road, and maybe I'll try to monetize those ones with what I've learned from this adventure.
One thing with the browser version, it all works fine up until the animation and then its flipping my image upside down? Could this just be the photo metadata rotation/orientation??
I’m guessing that the nose key point is located below the shoulders in your child’s drawing?
That’s a known issue caused by how we ‘apply’ poses onto the characters. It’s fixed in the GitHub code but not in the browser version. Try moving the nose keypoint to the top of the characters head and that should resolve it
Is it actually possible to use the code and create an app for sale out of it. The MIT license says so I think, just wondering if anything else would speak against it.
This is a pleasant take. I may borrow the sentiment expressed here to help me describe some similar distinctions.