Super Mario Bros. theme part of the 2023 Library of Congress registry
loc.gov
loc.gov
Copyright is a blip on the trajectory of information.
0 = https://aeon.co/videos/who-owns-history-how-remarkable-histo...
The idea of ideas being property is as human as anything.
The idea of ideas being property is, itself, as old as the idea of property.
It's the same with Mario. Even if the copyright on Super Mario Bros. expired today, Nintendo could claim trademark protection on the names and likenesses of Mario, Luigi, Princess Peach, Bowser, the Koopas, etc. Even the theme music. This has already been done. The "Tetris theme" is a public domain Russian folk song called Коробейники -- but The Tetris Company LLC owns a trademark on this song in the video game market.
Tetris is one of the most jealously guarded IPs in the world. Every aspect of Tetris is protected with copyrights and trademarks -- the board dimensions, the pieces, everything. Writing a game that plays like Tetris without a Tetris license is a good way to get sued and found liable. It's entirely possible for Nintendo to lock down protection of the Mario IP in virtual perpetuity in similar fashion, making copyright expiry moot for all but the most unimportant elements (say, the particular shapes of the clouds and horsetail plants in Super Mario Bros.).
Obviously someone calling for copyright expiration is calling for a sane interpretation (or reinterpretation, if you will) of trademark law.
Even under current law whether you can make a Micky Mouse cartoon probably has more to do with which judge your litigation is in front of than anything else.
We can debate whether Nintendo upholds that standard—I thought some of the Mario Party games were pretty atrocious—but at least the incentive exists.
I suddenly realized, when working on my mobile platform game, that adult me was developing the Mario game 12-year-old me always wanted to make. It just didn't have Mario in it or use the mechanics like specific power-ups unique to that series. But the platforming itself and, it turns out, things like how level layouts are stored, were pretty similar to Mario.
Kid me would be stoked for that bit of my future.
They've had more than enough time to profit on those old titles, and they certainly have. There's no reason to continue to prevent others from using those old assets, or enjoying the old games as they like. It certainly doesn't encourage the creation of new works to continue giving Nintendo copyright's special "limited" privileges for those titles, and removing them absolutely would encourage new works, as well as help to bring Nintendo's new mario titles new fans.
There's certainly truth in that for some pirates. Some folks are just supper passionate about things, and it's natural that they'd be hitting up the internet for early releases, versions only released overseas, demos, etc while also grabbing as much as they can available to them through retail channels.
Speaking personally, in the early days of napster I found so much amazing music I'd never been exposed to from bands I'd never heard of or had given a chance to, that I found myself spending far more money on music than I ever had before. I wasn't obsessive about it like some fans, I just had so much more I wanted than I ever did previously. I had stacks of binders full of CDs, CDs slotted into tall plastic towers, and CDs stacked on bookshelves.
Since then they've all been ripped into FLAC and MP3 and given to friends or stored away somewhere, or lost in moves and the RIAA became so deplorable to me that I vowed to never buy another CD from an RIAA affiliated label ever again and that was the last they ever saw a dime from me from retail sales, although I have imported a few CDs from Australia and Japan which I'm sure had their equivalents to the RIAA. Still, my first steps into music piracy (I don't count the MOD or MIDI files) coincided with the peak of my spending on music.
There is no way in hell Nintendo still makes significant revenue from selling, say, the Super Mario Brothers NES cartridge, or its software image. It is effectively “locked away” in a vault until freed from the bonds of copyright. This happens to so many old works, because copyright is so ridiculously long.
I would love to see a histogram of how much profit all copyright holders make from all artistic products, year by year. I would guess that, for the vast, vast number of works, 99.99 or more percent, they make all their money in less than 10 years and for the remaining 100 or whatever years the work makes $0 and just sits there, wastefully and needlessly kept from the public.
Why not? Nintendo has been quite successful in selling emulated versions of these games in their ds store and released the wildly popular Nintendo Classic Edition which included this rom and sold over 2 million.
> Nintendo needs to stop hurting ROM sites for games older than 20 years. There's little profit to be made from such old titles.
As well as:
> Why did Nintendo create the NES Classic? You can do the same for far cheaper with a Raspberry Pi. And why are there NES games locked away behind an online subscription? I can play them on my phone for free.
There are definitely many, many reasons to be unhappy with current copyright law. But claiming that Nintendo stands to gain nothing from retaining rights to their ROMs is not a valid critique, and does not pave the way for honest discourse.
> But claiming that Nintendo stands to gain nothing from retaining rights to their ROMs
I claim that Nintendo gains little from not selling DRM-free copies of the ROM. There's a big difference between "take down all fangames with a character in a red hat called Mario" and “relinquish all monopoly rights to the public domain”: I suggest that Nintendo wouldn't lose much by being a bit less controlling. They might even recover some reputational damage!
This encourages IP owners to use it or lose it.
I also like the idea of a requirement that whenever possible a DRM free copy of a work must be submitted to the copyright office in order to apply for copyright protection so that anyone can go online and see who owns the copyright on a work and how much time is left on it. The copyright office would then automatically make that work available at their website after the expiration of the 10 year period.
I mean, I bought it for the Wii Virtual Console, I got the mini NES, I got the mini SNES (that has all-stars right? although that's a port not the ROM, I suppose), I've paid for switch online from time to time which provides it. Mario 35 was pretty neat and I'd pay for it to return if it was offered; again, that's not really the ROM, but still.
It's not yet 40 years old, which is pretty young to be considered an old work, IMHO.
All that said, in terms of just copying, there's not much meaningful enforcement: the roms are out there. You can get them all over the net; you can buy unlicensed hardware devices that include them at all your favorite bazaars, etc. Not much in the way of unlicensed derivative works (other than some unlicensed ports or reimplimentations to similar hardware back in the day), but trademark most likely prevents broad commercial reach of derivative works anyway.
> I mean, I bought it for the Wii Virtual Console, I got the mini NES, I got the mini SNES (that has all-stars right? although that's a port not the ROM, I suppose), I've paid for switch online from time to time which provides it. Mario 35 was pretty neat and I'd pay for it to return if it was offered; again, that's not really the ROM, but still.
Sure, but to reiterate how I read GP:s post, did you buy it "to get the game" or did you buy it to play it on your Wii? I think that's the crux of it. Even if the old games were in public domain, Nintendo could still sell it to you in a product/service that makes it playable on the Wii, which it otherwise would not be, and that would still be worth it to some people.
> It's not yet 40 years old, which is pretty young to be considered an old work, IMHO.
IMHO your HO is likely based on learned behavior, not how things should (whatever that means) or could be.
Good for them. Let them sell this new stuff then. If they want to keep making money, they should have to make new stuff, all the time. Anything 10+ years old belongs in the public domain.
Today it's life plus 70 years. My guess is they imagine someone creating a hit work then getting killed or dying in an accident, leaving their would-be-rich family destitute instead.
I get leaving the fruits of creative work for your progeny so they can have a buffer after you die, but I strongly disagree that the period should be the length of three human generations. My work should belong to my culture and my world after a decade or so, and really, a decade after publication, not after I die.
It is not natural to treat ideas like regular property. Some degree of ownership and control is needed in a market economy, but even for the life of the creator is excessive and stupid. I can create a cultural phenomenon, but unilaterally decide that it doesn't belong to the culture until 150 years after it was popular? Total bullshit.
Treating ideas as property to be restricted and horded is necessary to some degree in the present world to make it possible to survive from a creative pursuit, but I reject the notion that ideas naturally should be a personal possession, rather than a cultural artifact. Even so, the terms of the system should be tuned to encourage the most and best creativity possible, and allow people to support their families, with some safeguard for death so the family can get back on their feet. Anything more than 10 years is ridiculous. If I die, 10 years living on my creative output is more than enough time for my family to find stability. The idea that a company could just own and horde that work for generations is absolutely disgusting, and completely against the spirit of the system.
Actually, I literally don't understand how this works. How do you determine the "author" of a work created by many thousands of people?
Wait... =P
It should be noted that the primary function of the Library of Congress is, as the name suggests, to facilitate research by members of Congress and the government. The Library of Congress is not a public library.
It's true that that is the Library of Congress's official purpose. We don't have a true "National Library" like other countries have. (Whose purposes aren't actually those of what we think of as "public libraries" either). The Library of Congress ends up fulfilling many of those purposes, despite it's official mission being facilitating Congressional research. Which is kind of a messy situation.
I don't think the "National Recording Registry" has anything to do with facilitating Congressional research at all, does it?
According to wikipedia:
> The National Recording Registry is a list of sound recordings that "are culturally, historically, or aesthetically significant, and/or inform or reflect life in the United States." The registry was established by the National Recording Preservation Act of 2000,[1] which created the National Recording Preservation Board, whose members are appointed by the Librarian of Congress. The recordings preserved in the United States National Recording Registry form a registry of recordings selected yearly by the National Recording Preservation Board for preservation in the Library of Congress.
> The National Recording Preservation Act of 2000 established a national program to guard America's sound recording heritage. The Act created the National Recording Registry, The National Recording Preservation Board and a fund-raising foundation.[2] The purpose of the Registry is to maintain and preserve sound recordings and collections of sound recordings that are culturally, historically, or aesthetically significant...
So, these purposes were in fact created by Congress.... but they are different purposes than the original primary function of facilitating congressional research.
Unfortunately, those people are labeled "pirates" and demonized by the proponents of lengthy IP protection. The fact of the matter is, regardless of an individual "pirate's" motivations, piracy is preservation. The most widely preserved libraries of media and software are the ones that are the most widely pirated.
Also added: Stairway to Heaven, What a Feeling, All I Want For Christmas and Imagine.
Two front teeth? Or You?
https://www.loc.gov/programs/national-recording-preservation...
Kinda neat, but completely meaningless.
T-Square Adventures - Sister Marian https://www.youtube.com/watch?v=-2la3MlJx3s&t=1m3s
Guile's theme, same album (from the song "Travelers"): https://www.youtube.com/watch?v=J1vwlTZ5EGQ&t=1m26s
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Underworld theme intro likely taken from here:
Friendship (ft. Lee Ritenour) - Let's Not Talk About It https://www.youtube.com/watch?v=ZX5ef_KAZlY&t=14s
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Mario star powerup music:
Piper - Summer Dream https://www.youtube.com/watch?v=mH5K6fm2C0I
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Mario 3 water theme/Zelda Fairy theme:
Tatsuro Yamashita - Morning Glory https://www.youtube.com/watch?v=X-A1nnfJ4VY
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Hammer Bros. Mario 3 theme and Dr. Mario theme seem to have taken from Lady Madonna though it is also may just be a common form: https://www.youtube.com/watch?v=OYp6QbAE6s8
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Mario Galaxy theme:
Barbra Streisand - Evergreen (Love Theme from, "A Star Is Born") https://www.youtube.com/watch?v=mH0D4TANhk4
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Bob-omb Battle field:
Steely Dan - Kid Charlemagne (coda) https://www.youtube.com/watch?v=jJ9Xk-VoGqo&t=3m52s
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Zelda 1 dungeon music:
Deep Purple - April https://www.youtube.com/watch?v=yV8e_RkpiNA&t=2m
-- Zelda Ocarina of Time opening:
Gymnopédie No. 1 https://www.youtube.com/watch?v=S-Xm7s9eGxU https://www.youtube.com/watch?v=TC_4XE8wGa8
-- Zelda Ocarina of Time Gerudo Valley:
Heavily lifted from an anime song that was metal instead of acoustic. Link appears to have gone dead but I think it is the one mentioned in here:
https://zeldauniverse.net/forums/Thread/168079-Ocarina-of-ti...
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Zelda's Lullaby:
Mort Garson - Concerto For Philodendron And Pothos (Plantasia) https://www.youtube.com/watch?v=c49Trz5Rc_A
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This video goes over several of them: https://www.youtube.com/watch?v=dBNJ5cAxcQ8