Hmm. I went to the theatre (first time since a long time as the experience feels antiquated and overpriced) with friends to see Sherlock Holmes, and the opening scene perfectly exemplifies the point: for about ten second you see a shot of the cathedral of Strasbourg. Half of it consists of a CGI explosion. I live there, and to produce this shot, they locked this part of the city for one week.
Ten seconds. One week. A whole team plus equipment. To the other side of the world. Seriously.
When seeing the scene I found that downright shocking, especially given the 10€ hole burning my pocket.
By comparison it takes Turn10 Studios three days[0] locally to gather enough information on a track to subsequently work on for one year. That's a full-length, five kilometer track.
I know this is not the same, and various other things come into play, but I just can't help but have an alarm bell ringing when I see movie production costs. See for yourself (budget in $):
- 2001 and Star Wars: 10 million each
- Independence Day: 75 million
- Transformers: 150 million
- Kill Bill 1+2: 50 million
- Jurassic Park: 65 million
- King Kong: 200 million
- Blues Brothers: 30 million
- Fast & Furious: 90 million
- The Fellowship of the Ring: 100 million
- Harry Potter: ~150 million each
- Full Metal Jacket: 15 million
- Jarhead: 72 million
- Apocalypse Now: 30 million
- Black Hawk Down: 90 million
- Terminator: 6 million
- The Matrix: 60 million
- Terminator 2: 100 million
- Casino Royale: 100 million
- Quantum of Solace: 230 million
- Sherlock Holmes: 125 million
- The Godfather: 6.5 million
I know those $ do not mean the same across time, but still, you can see going from simple to double produces crap (CS vs QoS), or produces twice the length at arguably the same 'quality' (whatever that means) for a significantly smaller cost (LotR vs HP). I don't see either why F&F costs thrice as much as BB, and almost twice as much as KB.Bottom line: MAFIAA, please produce non-crap and control your costs instead of blaming piracy.