Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.
Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.
From the video:
> You can try taking a painkiller instead, but, it wasn't a painkiller, it was LSD. Having a bad trip? Don't worry, there's a security officer nearby to help! But he can't respond because he was murdered and replaced by a genetically modified monkey wearing his uniform. Hallucinating? Keep calm and focus on what's real. Unfortunately for you, the supermassive black hole expanding towards you is not a hallucination. It is, in fact, very real. _{THE EMERGENCY SHUTTLE HAS BEEN CALLED}_ Welcome to Space Station 13.
Just wow.
Does this one actually have traction?
It's not announced, it is there.
https://tgstation13.org/wiki/List_of_remakes
However, it seems ss14 has earnt a place on the "not dead yet" portion of the page, so we shall see if it can break the curse of not.
I rather like games that have a lot of depth to them, especially if they manage to be at least remotely approachable.
For anyone craving a mechanically interesting single player experience, there's Ostranauts, which sees you trying to make a living in space with your own shuttle, space stations to explore and derelicts to salvage. It is mechanically interesting, if a bit unfinished (early access): https://store.steampowered.com/app/1022980/Ostranauts
For something a bit more lively, there is Objects in Space (sadly never quite finished in the first place): https://store.steampowered.com/app/824070/Objects_in_Space/
And for something closer to SS13 that has multiplayer, there is also Barotrauma. In that game, a crew needs to operate a vessel, except that it's a submarine, chaos also ensues: https://store.steampowered.com/app/602960/Barotrauma/
I've never spent too much time in either of the games, but I admire the concepts and hope that eventually we'll get more (finished) projects like that, even if it's a bit of a niche type of game or audience.
Getting access to the AI and rewriting its rules so it killed everyone on the ship or helped you at the expense of others
An atmosphere physics system that caused insane lag spikes but allowed you to make bombs with pretty much anything
Spend a couple of rounds messing with the radiation / gene editing machine to turn people into superhumans
Be a clown (that everyone hates)
Honestly, I spent a summer playing this game and it was marvellous. Even with the horrendous lag that the game suffered from.
It must be about 12 years ago I played this, still one of the best multiplayer games I ever played.
1. A clue is left in the executable name. it's "rocketstation13"
2. it's a genre. you know how rogue-like is a genre. however this one goes. it is like minecraft but...
10.46 is just testimony to the kind of chaos you can get in this game.