Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
> All units and projectiles are simulated in real-time. The game offers fully simulated projectile ballistics, explosion physics and terrain deformation.
> The shape of every battlefield in-game imposes which strategies work and which units are effective. No two maps will play the same. Radar cannot penetrate mountains and nuclear warfare will physically alter the terrain.
Unexpectedly fun game.
* Glest http://glest.org/en/index.php which is modded by editing config files. There are lots of mods that add “factions” to the base game, as well as mods that are standalone games.
* 0ad https://play0ad.com/