> It’s just too versatile, ambient computing around you all the time, anywhere from a single button to a virtual interactive world.
I just watched Dan Harmon's new doc on Decentraland[0] and he raises some really good points about the functional impedance that exists in virtual worlds alongside of all of the grifting that currently exists. Grifting aside, so many applications of VR just don't make sense as a direct virtual representation of the world, at that starts with our inner ear our ability to process visual motion without actually moving.
He shows how these virtual storefronts that your character can walk through are much less efficient at actually allowing you to transact as opposed to a search page on an e-commerce site.
I think it's easy to have romantic visions of how a VR world will look in the future. But if it's driven primarily by profit, as all of the most mainstream attempts have so far, it's going to be an empty crypto hell.
0: https://www.youtube.com/watch?v=EiZhdpLXZ8Q