Profound, truly.
This is of course completely forgetting the era when every prebuilt would ship with crapware, completely omitting the fact that via giveaways on places like GoG and EGS, children have access to more free games in one year than I was bought in my entire childhood and completely forgetting that there are more mature, free options to master a craft on your computer than ever before if you are so inclined to do so (blender, godot, unreal engine, unity, krita, visual studio, etc..) (not to mention a rich ecosystem of help for all of these, and normalized services like the internet generally that is cheap enough to be ubiquitous).
This guy evidently didn't ever know what it was like to grow up as a kid with computers, to be stuck with stock windows XP and a handful of games you had played to absolute death, with no means and parents who wouldn't buy any tool or app on the internet as it was inconceivable to do so, dicking around with MS Paint as the image editor of last resort, with big dreams and no prospects. I became merely familiar with computers as I was left alone with them for long enough to break several of them out of boredom. Meanwhile, I learned crafts (coding, 3D modelling, etc.) through my schooling, particularly university and an internship.
Windows basically hasn't changed, is the reality. We killed computing as a race through Android and IOS. Kids today aren't even spending time with computers anymore. That's the problem. The stab at TikTok here hides an underlying unspoken critique that such apps have sucked out attentions so completely that people aren't thinking about what they run on anymore. This article completely misses the point.