Can water solve a maze? [video]
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This is why you don't have water pipes in your house go up and down loads of times. It can cause an air lock preventing water from flowing.
I guess it is the same as the upsidedown glass of water with a sheet of paper underneath trick.
Surface tension is doing two things, first it’s contributing to back pressure several times in the same way it’s just barely keeping water from over topping. Secondly it’s taking up volume in air pockets thus increasing the pressure of those pockets. So, if he added soap to reduce surface tension the tank wouldn’t empty but it would end up lower. My guess is roughly an inch but it’s worth testing.
https://www.chemistryworld.com/features/the-weirdness-of-wat...
How about the chain fountain (also from Steve Mould): https://www.youtube.com/watch?v=_dQJBBklpQQ
Some substances are "non-Newtonian fluids" meaning that they are liquid normally but turn solid under pressure. Famously, a mixture of cornstarch and water does this, which kids can have endless fun with: https://www.youtube.com/watch?v=Fnd-2jetT1w An example application is bulletproof vests which allow their wearers to move normally but will stop a bullet.
A recently-published fantasy novel uses "seas" of this as a premise: https://www.amazon.com/Tress-Emerald-Sea-Cosmere-Projects-eb...
Slightly related: https://www.youtube.com/watch?v=BSSecjKRxEE (slow moving waves in moving rope)
Bruce Yeany have many good videos covering various physics phenomena.
This is also why you can't make very tall siphons, as if the pressure gets too low at the top the water will boil off, create a gas pocket of water vapor, and stop the siphon.
https://en.m.wikipedia.org/wiki/Water_integrator
The Water Integrator (Russian: Гидравлический интегратор Gidravlicheskiy integrator) was an early analog computer built in the Soviet Union in 1936 by Vladimir Sergeevich Lukyanov. It functioned by careful manipulation of water through a room full of interconnected pipes and pumps. The water level in various chambers (with precision to fractions of a millimeter) represented stored numbers, and the rate of flow between them represented mathematical operations. This machine was capable of solving inhomogeneous differential equations.
Also see "A brief history of liquid computers":
https://royalsocietypublishing.org/doi/10.1098/rstb.2018.037...Also makes me wonder what a proof would look like.
Start with the simplest possible maze (i.e. one square with a start and a finish) which will be in two pieces. Then show that all possible additions will not add further pieces except for when you "cut" into an existing piece to make a separate non-solution route (i.e. a looped route that takes you back to the same point).
(Having any loops in the maze would break the condition of there being only one solution as you could take a detour round the loop as many times as you like and thus have an infinite number of "solutions")
The loop could be somewhere inaccessible from the starting point. Perhaps your logic holds if you insist that all pathways in the maze are connected, though.
The simple truth is that the original proposition "all mazes being two pieces" is just false.
Obviously false when you have multiple exists, or when there is only one exit/entrance and the goal is to reach the middle of the maze. But even if we stick to one entrance one exit mazes you can have multiple paths from exit to entrance which cut the maze into multiple pieces.
But even if we constrain ourselves to one entrance, one exit mazes with a single solution path you can trivially construct a maze inside a large room without connecting it to the walls. Thus creating a third piece to the maze.
It is just simply false.
I would be intrigued to see that "trivial" solution - how do you prevent there being two routes (and thus solutions) around the third piece without connecting it to the wall?
If you consider the same type of maze but have it in three dimensions, then all of them can be made out of just one piece, so it's clear that the definition of "maze" is too encompassing.
I think this is basically a flaw in the intuitive definition (or maybe only my intuitive definition) of "doubling back".
Now can we use THIS property to automatically solve a maze? make the WALLS of the MAZE themselves out of transparent TUBES and fill THEM with dyed water? An then the solved maze is simply the path that always has dyed walls on one side and transparent walls on the other. Not sure what the mathematical proof for this will look like but sounds nearly as good as the original "water can solve a maze" proof?
To use this property on a maze you'd have to traverse the whole maze using the typical cell adjacency, reconstruct it in a format that lets you bucket fill the walls, do that, and then also construct an algorithm which acts using the different colored walls. It only really works for a person interacting with a maze in a format where they can bring it into a picture editor.
This is true for mazes with only one path from start to end. Each additional path necessitates a separate piece (path permutations nonwithstanding)
One of my favourite bits of trivia: it is this property (being "unicursal") which leads to a maze being more specifically characterized as a labyrinth.
Wikipedia[1] also notes this contradiction:
> Although early Cretan coins occasionally exhibit branching (multicursal) patterns, the single-path (unicursal) seven-course "Classical" design without branching or dead ends became associated with the Labyrinth on coins as early as 430 BC, and similar non-branching patterns became widely used as visual representations of the Labyrinth – even though both logic and literary descriptions make it clear that the Minotaur was trapped in a complex branching maze.
Puts on sunglasses
A-maze-ing.
I think you need to be very careful in how you define a maze, lest you run the risk of rediscovering the difficulties involved with the Jordan Curve Theorem.
The static solution can be calculated by solving the Poisson equation. In [1] you can see a small implementation of the idea.
Funnily enough he uploaded a video two hours ago that shows what it looks like.
A classic example is programming the ghosts in pacman to trap the player, which seems to require a sophisticated, collaborative strategy. Instead, a much simpler solution is to make a "pacman smell" diffuse through the maze:
- The cell containing pacman has its "smell" clamped to 1
- Cells containing walls and ghosts have their "smell" clamped to 0
- The "smell" of an empty cell is the average of its neighbours
This way, dumb hill-climbing will move the ghosts along the fastest route to the player. "Collaborative" behaviour emerges from the "smell" being clamped to 0 by ghosts: if a route to the player is already blocked-off by a ghost, those behind will not get any "smell" from that direction, and will take other routes instead; effectively cutting-off all of the escape routes. (I implemented this in Pygame many years ago, and it was no fun to play, since the ghosts were way too smart!)
1: http://www.roguebasin.com/index.php/The_Incredible_Power_of_...
I think that the explanation given for why the water stops flowing [1] is wrong. It has likely less to do with the surface tension "on the lip" (see video) and more with the fact that that all air bubbles in the maze become pressurized and their cumulative pressure is enough to push back on the water trying to get into the maze and prevent it from flowing in.
I do agree though that it's a rather unexpected behavior.
Another physics problem analogue I really like is the problem of fastest travel from point A to point B when you have to cross a river. One approach to solve is is to treat it as a minimization problem by writing down everything, another one is to realize light beams have already solved this problem for you, and the problem becomes much simpler when your river entry angle α and swimming angle β have to satisfy (sin α)/v_walking = (sin β)/v_swimming and the fastest path is the one which just happens to satisfy this angle constraint
Breezing through that example like he didn't just blow my mind, wow. It makes so much intuitive sense.
https://en.wikipedia.org/wiki/Ant_colony_optimization_algori...
> Steady flow experiments, including with the original design, however, show smaller ratios of the two resistances* in the range of 2 to 4.[6] It has also been shown that the device works better with pulsatile flows.[6]
*Ratio of resistance to water flowing "forward" vs. "backward" through the Tesla valve.
Though if you stretch things far enough - say, a thick layer of "waterproof" clay - your statement is correct for most purposes.
Real circuits can have transistors or resettable fuses to handle out-of-spec situations and shut down.
As Steve showed, it's particularly important to take into account both air and water.
There is still some work needed to make it Sim2Real and optimize the design automatically.
The ambitious end-goal, is to have a cascading siphon (not so dissimilar than the flushing mechanism in your toilet) that can reliably be switched on by a single additional drop of water. (Currently I achieve this goal using a Shishi Odoshi fountain to arm the siphon very reliably but it still has one moving part, but that's a story for another day).
Quite fun, messy and time-consuming rabbit-hole to go down to, cause you need to get the details right.
https://youtube.com/v/u4kM67f_P3A?t=23
Tangent: Change your transmission fluid. Lifetime transmission fluid spec is the lifetime of your vehicle's powertrain warranty.
But there were attempts to use water too, e.g. MONIAC: https://en.m.wikipedia.org/wiki/MONIAC
But then, you can keep extending it and say that everything is a computer and also a maze.
Anyway, the brain gymnastics is a lot of fun, at least for me.
In other words, the universe simulating ours might work completely differently, and some beings there are just testing how different laws of physics (i.e. ours) work out.
imitation of a situation or process. "simulation of blood flowing through arteries and veins"
I love the game of life but I don't really consider it a simulation, it's a toy that with the right parameters could simulate something.
Or there is a practical use like energy extraction. Or they live (if that even applies) in a universe that generates what our closest concepts of are e.g. time and energy, and they have to spend them massively in simulations to survive. Or their laws of nature tend to overcommunicate (dilute) them into a single being, so they simulate everything we see for islands of “themselves” to remain distinct. They split themselves endlessly with perception because that’s the trick in their situation.
One of my nightmares is to wake up from this and realize you woken up from a mild depression into a horror of a true existence, and this isn’t even a final level. Makes sense, since if god is infinite, why shouldn’t he be infinitely suffering. Why would he (you) create all this if not to escape from null-reality.
Thank you! This was very interesting to read about. Learned something new today :D
what about a simulation constructed by us. the conceit of The Invisibles comics.