I've been coding professionally for almost 30 years, and I see stuff like this and wonder if I'll ever be a real programmer.
I've been coding professionally for almost 30 years, and I see stuff like this and wonder if I'll ever be a real programmer.
There's no real tricks or anything to this code, it's just a polynomial evaluation of a Taylor series (which you probably learned, and subsequently forgot, from calculus), with some steps done using techniques for getting higher precision out of a floating-point value, and (in some other functions in libm, not here) occasional use of the bit representation of floating-point values. It's standard techniques, but in a field that is incredibly niche and where there is very little value in delving into if you don't have a need for it.
double my_cos(double x) {
double sum = 0;
for (int n = 0; n < 10; n++) { // 10 terms of Taylor Series
sum += pow(-1, n) * pow(x, 2 * n) / factorial(2 * n);
}
return sum;
}Edit: code formatting
double cos2(double x, int n) {
double numerator = 1.0;
double denominator = 1.0;
double pi = 3.14159265358979323846;
int i;
for (i = 1; i <= n; ++i) {
numerator *= pow((x - n * pi / 2.0), 2);
denominator *= pow((n * pi / 2.0), 2);
}
return numerator / denominator;
}(Edit for format)
I’ve never worked directly on floating point libraries like this, but having dealt with similar stuff, I suspect if this were in production it would end up peppered with IFDEF to support various implementation differences across hardware types, even if it is compliant with eg IEEE standards.
Taylor series are essentially “Give me a polynomial p(x). At x=a, I want the value to be b, the first derivative to be c, the second derivative to be d, etc. etc.”. (Usually, a=0, also known as a MacLaurin series.) This gives you a _great_ approximation in the immediate vicinity of a, but usually a pretty horrible one the further away you get; in a sense, you spend all your approximation energy on that single point.
Minimax approximations are “Give me a polynomial p(x). Over the area x=[a,b], I want it to never stray far from f(x); give me the one that minimizes the worst-case distance”. (The distance function is usually either the absolute error |p(x)-f(x)|, or the relative error |p(x)-f(x)|/|f(x)|, but you can have an arbitrary weight function in some implementations.) So you consider everything in that area to be important, not just one point.
Taylor series are simple to calculate (which can help if you need to calculate the coefficients on the-fly, or by hand), good for analysis, and easy to understand, so most engineers will have heard of them in calculus. The Remez algorithm, on the other hand, essensially requires a computer, and is significantly more complicated to understand and implement. (Remez is not the only way to generate minimax polynomials; Chebychev polynomials come close, and I believe Sollya uses some other algorithm.) Both will converge to the actual function giving infinite terms, but minimax polynomials will be _much_ closer in most real-life situations. Also, if you are really pressed for it, you can have rational minimax polynomials (p(x)/q(x)) that approximate tricky functions _really_ well even at low degree, but of course at the cost of a division.
It doesn't mention Taylor series anywhere but if you only make your system out of N differential equations, you'll get N members of the power series.
A better approach might be to learn how cosine can be approximated with a Taylor expansion, then realize this is just an optimized version of that. (Even if it’s a different algorithm, it’s still an approximation algorithm, which is the point.)
Staring at math constants won’t get you that insight.
I can reason through the code and understand it.
The thing that makes me wonder if I'll ever be a real programmer when I grow up is that someone wrote this, probably on a Thursday after lunch (at least, that's how my brain imagines it).
They were able to conceptualize the math solution to a major optimization problem, deal with all sorts of precision issues with bit manipulation, and come up with a blazing fast bedrock algorithm that's dazzling both in it's simplicity and complexity. And then likely popped out to a pub for a pint and didn't think much about it again.
Intellectually, I understand that this person was specialized, and may struggle mightily navigating the complexity of modern web frameworks, something that I find straightforward because I do it every day.
But for some reason, this stuff always strikes me as being "real" programming, and what I'm doing as just plumbing, piping together the bits that the "real" programmers write.
This could have taken weeks of research and refinement. You can't tell from just looking at the final result.
Give yourself some credit. If you were tasked with producing a cosine implementation, you'd pull out some textbooks, read specs, research algorithms, try a few ideas, test, iterate. You could come up with this. The only reason you didn't is that you didn't need to make a cos function yet; you had other stuff to do.
My guess is that the author of this code was possessed by a spirit like this. Maybe I'm wrong; maybe he was just assigned by his manager to write a cosine function that met a certain performance threshold, and he immediately had a general idea of how to do it, and banged it out in an afternoon. But I doubt it.
My point is that, if you have felt this way about programming, you are doing "real" programming. It's not about whether you're writing a web framework or a cosine function. It's about the thrill of the chase.
Also, have you ever formally studied maths? People don't just come up with this kind of thing. They read about algorithms in textbooks. They might not have read this specific algorithm (which may be original), but they'll have read lots of similar ones.
You've spent your time one X, they've spent their time on Y. That's it. Most of these people are math people. They may have CS degrees, but they've spent the bulk of their time in math.
Actually, now that I recall, one of them was a nuclear physicist and the other was an industrial engineer - neither had CS degrees. I don't know about the others.
If you ask me to write a simple API for a CRUD app though I'd cry like babies