Playstation VR2 is reportedly off to an underwhelming start
ign.com
ign.com
The best VR experiences these days are PC mods. Harry Potter Hogwarts Legacy's VR mod was better than being in person at the Wizarding World at Orlando.
Also,this is kinda a fundamental issue with VR. Customers don't want siloed in VR, but companies only want siloed in VR. And both sides are vehement because of the above reason ^ and hardware costs.
[0] Canada, $699 console, $749 PSVR2
[1] https://blog.playstation.com/2023/02/06/playstation-vr2-the-...
Sadly, not the most fun info to share, but there is little chance the PS2VR will ever target anything other than PS5.
Sony would even post you a free camera cable adapter. And it was using Move controllers from the PS3.
So because of that, I've been waiting to see if there's something that will skip a tech generation and not make me want the current. The Bigscreen Beyond is close, though roomscale.
Yes, I know you may, but you are not typical.
The vast, overwhelming, majority of people do not want to wear shit on their face to play video games. Or watch movies. Or work.
Marketing or curiosity may convince them that they do, so they buy a Quest 2, play Beat Saber for a couple of hours, and then put it in a drawer and forget about it.
Here are my advice for any VR makers:
1. If you want to dominate market worldwide selling 10s millions of units you need that price to go down to 100-150USD (ripping off first adopters for 1000+ bucks won't work in a long run and you've had enough time to realize that already)
2. If you want to get price that low, you need to focus on hardware, ship simple wired and/or wireless "head wearable stereo screens" instead of entire hardware + software "ecosystems".
You welcome, don't thank me.